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headers already sent by (output started at /includes/functions.php:3765) [phpBB Debug] PHP Warning: in file /includes/functions.php on line 4588: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3765) [phpBB Debug] PHP Warning: in file /includes/functions.php on line 4589: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3765) [phpBB Debug] PHP Warning: in file /includes/functions.php on line 4590: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3765) [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() WorldWorksGames • View topic - Eye of Cappellasis Build Question
COG Joined: 03-05-2003, 05:39 AM Posts: 103 Location: Southwest VA, USA
I just picked up Eye of Cappellasis, and when looking at the floorplans, I realized things didn't quite line up, especially in the corners. For example, the main chamber map, if built the way it is drawn, you will end up with a one square overlap under each of the curved walls that form the corners. This might be okay in GR, but in Chunky with the Pro Masterboard, the foamcore basing will make this stand out like a sore thumb. Rooms 4 and 6 have the same issue in the curved corners. Room 3 correctly handles the curved corners, but then shows using two 3"x3" (2sq x 2sq) water tiles to fill in a 3"x4.5" (2sq x 3sq) space.
Is there a revised set of build instructions for these rooms? I don't have a problem adjusting the maps to make things fit correctly (correcting the floor tile layouts, using a water tile cut in half), but if someone is in a hurry and just goes by the parts manifest and tries to assemble at game time, they may be in for a bit of a suprise.
I don't think I would have posted about this except that WWG products usually have excellent attention to detail and for the fact that part of EoC's marketing is the Chunky compatibility.
I was also a little surprised to find that all of the standees are at 1" scale instead of 1.5", and the instructions suggest scaling the Chunky Dungeon set down instead of scaling the standees up. ,
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