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expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() WorldWorksGames • View topic - Hero Quest Deluxe - which packs are good for that?
Post subject: Hero Quest Deluxe - which packs are good for that?
Posted: 02-01-2012, 02:44 AM
Sprocket Joined: 01-26-2010, 06:07 AM Posts: 8
Hello,
I want to build a hero quest deluxe gaming board and wwg seems to be a good method for that. So I wantet to rearange floortiles to lay them in the basic layout and then use 2 inch wall sections for the walls. But I cant decide which kits are good for those purpose. I like Chunky Dungeons, but the walls are to thick, I think. So TarrainLinx is the way to go, but which of them. What do you mean?
Are you trying to duplicate the original heroquest board in 3D?
2" walls are not standard in TLX. I know the sewers booster has some. But you'd have to check the descriptions to see if any others do.
Of course you can just kitbash some for yourself. You'd mostly just have to cut out the wall arm further over. You won't even need to do it on the computer. It could be done right on the printed pages.
But NO set has 2" floors. The connecting system cannot work that small. There wouldn't be sufficient foamcore left to make a tile after cutting out the notches fro the connecting tabs.
Of course there is a really simple was to avoid all that hassle. Simply use the 1.5" tiles but simply count them a 1". You wouldn't need to change anything since in the 1.5" scale EVERY TLX set has 2 square walls and floors.
Post subject: Re: Hero Quest Deluxe - which packs are good for that?
Posted: 02-01-2012, 10:56 PM
Sprocket Joined: 01-26-2010, 06:07 AM Posts: 8
Yes, I want to build a rebuild in 3D. As the hero quest board is a static board I think I will glue them on foamboard as one or two tiles. I think one problem are the doors. I have build a plan of the board in tlx planner using almost 2 and 3 inch walls. So you can exchange walls with walls with doors. So I have two create 120 2 inch walls what is a very lot. The alternative is some kind of self standing doormarker but I dont know where to find or to create. Especialy the stand for this is my problem. Creating the two inch walls isn't that thing with gimp, I think.
Post subject: Re: Hero Quest Deluxe - which packs are good for that?
Posted: 02-02-2012, 12:01 AM
WorldWorks Developer Joined: 05-31-2011, 09:20 AM Posts: 631 Location: Paris, France
You will have problems with the posts, unless you use free standing posts, because anchors are placed every 3inches, so narrow passages like the ones in your plan won't be possible if you intent to fix yours posts. Then, you can also put anchors in places that were not intended for such at first...
Why not just make opening doors? Just cut along the top and 1 side of the door and then score along the other edge of the door. THe door can then be opened and closed. The paper just folds on that scored edge.
Thats how all the old static sets where built.
Alternatively you can also do the doors the way they are done in the terraclips packs. THe door is cut out of all the doorways and then a stand is slotted in perpendicularly. Since the door is a freestanding separate piece it can then be positioned either opened or closed.
Post subject: Re: Hero Quest Deluxe - which packs are good for that?
Posted: 02-02-2012, 09:52 AM
Gear Head Joined: 01-12-2010, 04:21 PM Posts: 666 Location: In the Swamp of Despair...
I thought about redoing HeroQuest and I made a start: , also If you want open doors take a look at this thread, I did what LD2062 is suggesting, turned out quite well.
Good luck.
"Hey, look! A Dungeons and Dragons ride!" -----------------------------------------------------
Post subject: Re: Hero Quest Deluxe - which packs are good for that?
Posted: 02-03-2012, 01:47 AM
Sprocket Joined: 01-26-2010, 06:07 AM Posts: 8
Hello and thanks,
the thing is, to be flexible, I have to make over 100 two inch wall sections (without door, with door) so you can choose between a wall and a door section as the quest needs it. It would be a lot easier if there will be some kind of modular door which I can attach to a wall section to show where the doors are. When this would be I could just make the wall sections (as long as I need them) and after placing the walls attach the door where I need it.
So I need less anchors, wall sections and posts. And the big question is, what kind of tileset should I use...
I don't see how you can attach OPEN modular doors to wall sections. For closed you can just make clip-it doors. (see pubs & inns, gothicworks, or castle & keeps sets)
You could just use the clip it system to make your map. Its not as visually appealing. Buts its HUGELY faster to build since there are no posts or anchors and the walls are all flat.
Upon further though I think you may really want to go with my suggestion of using the 1.5 tiles and just counting them as 1" tiles. I think you'll find the original heroquest board VERY cramped once walls are in the way making things harder. I found that when I did my 3D mageknight map its even done with the clip-it system:
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