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Asteroid Base - CaveWorks & First Light http://www.worldworksgames.com/forum/viewtopic.php?f=19&t=1443 |
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Author: | Aleph13 [ 05-29-2005, 03:22 AM ] |
Post subject: | Asteroid Base - CaveWorks & First Light |
Mags, I warned ya! This is what happens when you inspire me! Now I'm up 'til all hours of the night kitbashing. ![]() Mags reminded me of a few Star Wars novels where Han Solo goes to look up some old smuggling buddies. They're on an asteroid that's been bored into and modified to be a space station/smuggler's den. With the blend of natural and artificial terrain, You'll have regular CaveWorks stuff and full-blown First Light sections all to themselves. But what about those areas where the two terrain types meet? As you venture through the base, you're bound to find areas that cross the line, and have technology built right into the very stone foundations of the asteroid! Start with a normal FL door, but cut it to the width of the outside of the door slider frame. Next, cut off one of the caveworks tunnel section ends (the outward facing one. Leave the inward facing side alone). Glue it on top of the FL door frame. With the door out, you'll notice there's a bit of overhang of the cave creeping in at the bottom of the door, for a nice ambiance. Then glue the whole thing onto the tunnel section's end. Once it's on, you'll have a choice as to what type of flooring to use, depending on how "rustic" you want it to look. For the FL floor, just cut out an appropriately sized section of an FL corridor. (I modified the file in PS to save on ink.) I'll probably glue the natural cave floor to the tunnel section, and keep the FL corridor floor as a "drop in" mod. |
Author: | Fl0ydski [ 05-29-2005, 06:11 AM ] |
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Author: | magsman [ 05-29-2005, 09:58 AM ] |
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Author: | Spoo [ 05-29-2005, 11:02 AM ] |
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Author: | EbbTide [ 05-29-2005, 12:42 PM ] |
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Author: | Aleph13 [ 05-30-2005, 03:22 AM ] |
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Thanks, guys! I'm quite pleased with how this one turned out. Man, I can't freakin' wait for the file exchange section of the WW Store to be up, so I can get 'hold of some Ice Caves! Man, I hadn't even thought about Hoth! That'd be too cool. (Oh, gawd. Sorry 'bout the pun) Mags, it just goes to show you that you should take some pics and post 'em! ![]() |
Author: | Lord_Abbadon [ 05-30-2005, 05:02 AM ] |
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Author: | bayushi_shogo [ 05-30-2005, 05:29 AM ] |
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Author: | Aleph13 [ 05-30-2005, 02:43 PM ] |
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Author: | johnnygs [ 05-30-2005, 06:49 PM ] |
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Author: | EbbTide [ 05-31-2005, 07:30 PM ] |
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Author: | magsman [ 06-01-2005, 10:24 AM ] |
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Author: | Fl0ydski [ 06-01-2005, 10:40 AM ] |
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Author: | Gamesmith Denny [ 06-02-2005, 02:01 AM ] |
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Lets call this a part of the WorldWorks "giving back" series. I love the energy you guys bring forward with creative kitbashing. I've retooled some of the texturing on the door for you guys. Wish I had time to do more (A full ice cave is still on my list of to-do's). Enjoy ![]() |
Author: | magsman [ 06-02-2005, 03:33 AM ] |
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Author: | Ghenghis_Ska [ 06-02-2005, 09:02 AM ] |
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Author: | magsman [ 06-02-2005, 09:37 AM ] |
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Author: | Aleph13 [ 06-02-2005, 03:53 PM ] |
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Author: | cypher226 [ 06-06-2005, 06:54 AM ] |
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Author: | magsman [ 06-06-2005, 07:03 PM ] |
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Author: | Aleph13 [ 06-06-2005, 11:10 PM ] |
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Regular cave base or icy cave base is almost the same amount of work, actually. The only difference is that you need to convert the graphics in Photoshop first. But once you record an action to automate the process, it's rather quick. Either way, I can't wait to see pics! |
Author: | magsman [ 06-06-2005, 11:24 PM ] |
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Author: | bayushi_shogo [ 06-06-2005, 11:42 PM ] |
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Author: | Aleph13 [ 06-07-2005, 12:31 AM ] |
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Author: | magsman [ 06-07-2005, 07:44 AM ] |
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Author: | legacyicon [ 06-08-2005, 02:16 AM ] |
Post subject: | Photoshop lesson |
Author: | magsman [ 06-08-2005, 06:24 AM ] |
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Author: | Aleph13 [ 06-08-2005, 02:17 PM ] |
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As long as you're saving up for software, why not just save up $90 (what's that? 50 pounds?) and get Photoshop Elements? It's got all but a few of the more advanced tools (like the Healing Brush), and more than enough for everything you'd want to do, Mags. |
Author: | magsman [ 06-08-2005, 04:28 PM ] |
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Author: | Aleph13 [ 06-08-2005, 04:38 PM ] |
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Well, you're already contemplating a full version of Adobe Reader. I just think that you'd get a thousand times the use from Photoshop Elements. |
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