WorldWorksGames http://www.worldworksgames.com/forum/ |
|
Exteriorworks Transitions http://www.worldworksgames.com/forum/viewtopic.php?f=19&t=6283 |
Page 1 of 1 |
Author: | Greasius [ 07-02-2008, 08:59 AM ] |
Post subject: | Exteriorworks Transitions |
Hey all. I thought I'd bring these bashed transition tiles to their appropriate area. |
Author: | Slymoon [ 07-05-2008, 02:36 PM ] |
Post subject: | |
Author: | ScrubKai [ 07-08-2008, 10:53 AM ] |
Post subject: | |
Greasius, Nicely done.... Just one question, is there a transition from Exteriorworks to the grass on Shellendrak? |
Author: | Greasius [ 07-08-2008, 11:06 AM ] |
Post subject: | |
Yep...Fifth one from the top. |
Author: | punkrabbitt [ 07-08-2008, 11:18 AM ] |
Post subject: | |
The transition from Hinterlands to Mayhem has a very nice post-apocalyptic feel to them, like nature reclaiming the city. Couple those tiles with a few burnt-out buildings and its all over for the PC's! |
Author: | Greasius [ 07-08-2008, 11:21 AM ] |
Post subject: | |
I was sort of thinking "Logan's Run" when I did the streets... |
Author: | TheAuldGrump [ 07-08-2008, 05:36 PM ] |
Post subject: | |
The Mayhem transitions are incredible! Anyone doing a PA game will find those very, very useful. Any possibility of a desert claiming the roads as well? The Auld Grump |
Author: | ScrubKai [ 07-08-2008, 07:53 PM ] |
Post subject: | |
Author: | Sacretis [ 07-08-2008, 09:53 PM ] |
Post subject: | |
Author: | Rabidfox [ 07-09-2008, 12:01 AM ] |
Post subject: | |
Author: | Sacretis [ 07-09-2008, 12:21 AM ] |
Post subject: | |
Author: | Aleph13 [ 07-09-2008, 12:26 AM ] |
Post subject: | |
Author: | m0nk3yb0y [ 07-09-2008, 01:43 AM ] |
Post subject: | |
Author: | Riley [ 07-14-2008, 06:53 AM ] |
Post subject: | |
Author: | Aleph13 [ 07-15-2008, 10:30 PM ] |
Post subject: | |
Author: | ScrubKai [ 07-16-2008, 05:31 AM ] |
Post subject: | |
Author: | Greasius [ 07-16-2008, 08:28 AM ] |
Post subject: | |
Here's some Skullcove transitions... |
Author: | ScrubKai [ 07-16-2008, 11:59 AM ] |
Post subject: | |
VERY NICE!!!! Looks like this may become my new grass tile of choice. |
Author: | TheAuldGrump [ 07-16-2008, 10:15 PM ] |
Post subject: | |
Author: | LD2062 [ 07-16-2008, 11:24 PM ] |
Post subject: | |
Author: | Riley [ 07-20-2008, 12:34 PM ] |
Post subject: | |
Author: | Riley [ 07-20-2008, 12:40 PM ] |
Post subject: | |
Author: | LD2062 [ 07-20-2008, 02:06 PM ] |
Post subject: | |
One of the transitions is between exterior and shellendrak. |
Author: | vampifan [ 07-21-2008, 07:40 AM ] |
Post subject: | |
Good work, sir! You're guaranteed many a sale when these do become available. |
Author: | Riley [ 07-23-2008, 11:48 AM ] |
Post subject: | |
Author: | Greasius [ 07-23-2008, 01:25 PM ] |
Post subject: | |
Hmmm...You want the paths on the Exteriorworks tile? |
Author: | LD2062 [ 07-23-2008, 02:49 PM ] |
Post subject: | |
I think Riley just wants a grass tile without any bare patches. If its possible to create one using the exteriorworks grass I think that might work instead of attempting to alter the shellendrak grass textures to match the color of exteriorworks. I recently started printing up some hinterlands tiles and I found they printed far too dark. I had to photoshop them with 75% more brightness and contrast. I think that might mean I need to do my own custom transitions. How do you make these? I know you posted it somewhere but I cannot seem to find it. |
Author: | Riley [ 07-24-2008, 11:28 AM ] |
Post subject: | |
Page 1 of 1 | All times are UTC - 8 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |