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Too Many Projects (Games)? http://www.worldworksgames.com/forum/viewtopic.php?f=3&t=1715 |
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Author: | TheAuldGrump [ 08-31-2005, 10:40 PM ] |
Post subject: | Too Many Projects (Games)? |
Well, I just bought Spycraft 2.0 last week, and am already in the early planning stages of a campaign... Which has to be added to: Mordheim (weekly, player and GM) Iron Kingdoms (On hold, with planning and model building ongoing) WARMACHINE (Biweekly, sharing modelling with Iron Kingdoms) OGL Steampunk (Mostly weekly) High School Changed Me (Isolated one shots using Savage Worlds) All Flesh Must Be Eaten (Planning) Babylon 5 RPG (Planning and modelling) 7th Sea (Planning and occassional modelling) My homebrew D20 campaign (On hiatus) Possible conversion of my OGL Steampunk campaign to Spycraft. (The best part of OGL Steampunk is the machine creation, and I - as GM - am the only person who has used them, aside from one souped up wheelchair.) Way too many games... not nearly enough time! The Auld Grump |
Author: | Skunkape [ 09-01-2005, 08:53 AM ] |
Post subject: | |
Don't feel bad, I'm in the same boat, but add not enough money to my statement! I gotta win the lottery! ![]() Skunk Check out my fantasy campaign, Wizard Quest, a world using Wizards of the Coast’s 3.5 DnD system by visiting . Check out the NEW IMPROVED flash teaser for my sci-fi campaign, , coming Jan 2007. I’ll be using D20 Future for the rules. Check out what games I’m working on and their status by visiting . Tampa Bay Game Players Forum is now available, . |
Author: | TheAuldGrump [ 09-03-2005, 07:23 PM ] |
Post subject: | |
Okay, some of the games are getting squashed, or at least back burnered. All Flesh Must be Eaten - while I like both scenarios that I have come up with I just can't see me running it as a campaign. 7th Sea - this one hurts! I really like the game. But getting others to play has been hard. Homebrew D&D campaign - Like 7th Sea I find that not everyone shares my enthusiasm for the Reformation/Counter Reformation period. HSCM - with weird things going on with the creators (they recently started exchanging nasty-grams on their forums again) I am going to sit things out for a while. OGL Steampunk - the campaign is officially being switched over to the Spycraft 2.0 rules. I seem to be the only person who likes the math intensive Amazing Machine rules in OGL Steampunk. New characters, same organization, same background. Magic is going to be the hard part to hammer out. Perhaps a new character class? The Auld Grump |
Author: | Skunkape [ 09-09-2005, 08:25 AM ] |
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Author: | bayushi_shogo [ 09-09-2005, 09:33 AM ] |
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