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Worldworks compatability with Dwarven Forge http://www.worldworksgames.com/forum/viewtopic.php?f=3&t=2613 |
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Author: | Blair Goatsblood [ 04-20-2006, 10:06 PM ] |
Post subject: | Worldworks compatability with Dwarven Forge |
Author: | Aleph13 [ 04-20-2006, 10:29 PM ] |
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Author: | Shatteredragon [ 04-21-2006, 12:28 AM ] |
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The only shot I know of in the gallery from a Dungeon Forge's Master Maze/WW's combo was shown . There was a person on the Hirst Arts sight who combined both Hirst and WW's together, but he had a lot of pics, and I'd have to find him, which will take a bit longer. I'll update if I can find the link, but absolutely the furniture and props should be completely compatable, not sure of the buildings though. |
Author: | Ghenghis_Ska [ 04-21-2006, 09:39 AM ] |
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I have used WWG and Hirst Arts and DF as well as Mel's, some times in the same set up. Height wise they are close , and can add some very interesting level effects (at least from Mels "chunky versions" of the Derelict Sci-Fi set. As shown here. oh dang i think i took the picture down, i'll repost it later), just don't put the WWG or Ebbles on foamcore and they are very close in height. The Cardstock is lower giving a step up to the DF, snd wall height is close. For me i typically have been using the scenery bits from WWG and Mel in the DF-Sci Fi and now am using it some for our D&D game. But the Pubs and Inns is getting a full treatment of an in becuase you can't to it in DF well. The biggest setups i have done with a combo of WWG and DF is putting the PC's Space Ship inside a hanger made from DF's Sci Fi, with a WWG ship in it. They can work together pretty well. |
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