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Official 'DungeonLinX: Lair of the Dragon God' Thread http://www.worldworksgames.com/forum/viewtopic.php?f=3&t=2809 |
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Author: | Gamesmith Denny [ 06-02-2006, 02:59 AM ] |
Post subject: | Official 'DungeonLinX: Lair of the Dragon God' Thread |
I can finally see the light ![]() DungeonLinX (2.5-D): Lair of the Dragon God DungeonLinX is a completely new product type in the terrain market we at WorldWorks are calling 2.5-D. This is very definitely a 2-D tile system but it has the added bonus of having vital elements produced in full 3-D (Doors, treasure and other exciting elements). This hybrid blends the best of both worlds and makes the product approachable to all gamers regardless of skill level. The 3-D elements that are included have been designed for ease of construction and they fold flat for transportation (excluding the dragon ). The tile set has the ‘LinX’ moniker attached to it because our tiles utilize WorldWorks ‘PaperLinX’ system which anchors each corridor and room section together to prevent tile slippage and create modular “on-the-fly” layouts. This system is completely optional but comes with extensive instructions on how to properly mount your tiles for maximum longevity and ease of use. Each tile is lovingly hand crafted (no cartoony or rehashed textures here) with a level of detail and realism that has not been previously seen in the 2-D tile market. We are confident that this first release in the 2.5-D line will set a new industry standard. DungeonLinX is still in Post-Production but we are expecting a release sometime next week. Retailing for $10.00 USD More to come... |
Author: | Mr Blackhammer [ 06-02-2006, 03:12 AM ] |
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Groovy. Yet another set you'll make me buy and build. Better not tell the wife.... Mr Blackhammer |
Author: | Lord_Abbadon [ 06-02-2006, 04:02 AM ] |
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The main thing I can say is you haven't lost your touch! Looking very nice, 'pecially since some of us knows the Secret elven different herbs and spices. ![]() Lord Abaddon of Wormwood |
Author: | evilbanana417 [ 06-02-2006, 05:54 AM ] |
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Author: | Hot4Darmat [ 06-02-2006, 06:03 AM ] |
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Author: | bayushi_shogo [ 06-02-2006, 07:25 AM ] |
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Author: | pjenders [ 06-02-2006, 07:40 AM ] |
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Author: | TheAuldGrump [ 06-02-2006, 08:00 AM ] |
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Heh, damned if those don't make me want to make cards for them in Warhammer Quest. Heck, is there any likelihood of World Works creating a similar game to use these tiles? (A simplified D20 system might work best.) The Auld Grump |
Author: | Conaill [ 06-02-2006, 08:01 AM ] |
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Hey Denny - I remember some talk about compatibility with Dundjinni a while back. Does this fit into that at all? |
Author: | Spoo [ 06-02-2006, 08:05 AM ] |
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Why is it that the most rickety bridges are always built over lava? ![]() |
Author: | thomaso827 [ 06-02-2006, 08:08 AM ] |
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Okay, you are tempting an old man now. This just might make me look into an RPG system again. Still, though, I can see my SG1 team being pursued by the Jaffa through these corridores. Then there is that new WierdWars stuff, with the 25mm WW2 figures I already have being engaged by werwolves, vampires and zombies. Hmmmm. |
Author: | CCotD [ 06-02-2006, 09:50 AM ] |
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And here I thought I was a being a bastard ![]() Releases one PIC, gets us all worked up, make us drool like Pavlovian dogs with absolutely no information other than treating us likes mules and he with a carrot. Damn, must take notes. Denny's good, really good. Must learn from the master. ![]() CCotD' |
Author: | Mission Orange [ 06-02-2006, 10:58 AM ] |
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Author: | Deathreaver999 [ 06-02-2006, 12:01 PM ] |
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Author: | pjenders [ 06-02-2006, 12:49 PM ] |
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Hey... That torch next to the dragon doesn't look very 2-D - at least in the sense of lying flat on the table. Those flames are going up, like it's a sconce on a wall. Maybe there's something more going on here beyond flat tiles. Then again, the candle flames are moving in the same direction - maybe it's a stylistic convention. Whatever exactly DungeonLinx is, it looks great. |
Author: | Frank5471UK [ 06-02-2006, 01:38 PM ] |
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Wow. Looks great. Not sure I agree with the 2D tile guesses though. The intro makes it sound as if this is a collage from the set, not a single tile. Whatever, it looks excellent. Frank |
Author: | Gamesmith Denny [ 06-02-2006, 03:54 PM ] |
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Author: | mcclaud [ 06-02-2006, 06:40 PM ] |
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Author: | DracRTC [ 06-02-2006, 06:48 PM ] |
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Author: | Gamesmith Denny [ 06-02-2006, 07:43 PM ] |
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Author: | mcclaud [ 06-02-2006, 07:49 PM ] |
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Author: | Frank5471UK [ 06-03-2006, 01:20 AM ] |
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Author: | Lord_Abbadon [ 06-03-2006, 02:59 AM ] |
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Author: | Kane [ 06-03-2006, 12:09 PM ] |
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Author: | CCotD [ 06-03-2006, 01:23 PM ] |
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Author: | SeattleGamer [ 06-03-2006, 08:19 PM ] |
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Beautiful! Stunning! I could go on but I won't. Definately on the must-buy list after just that one sneak peek. Don't care what it's all about (2d or 3d or combo). It's just too beautiful to pass up. When it's ready, it's ready, and I'll wait patiently. ![]() Warhammer Quest. Boy, have I logged many a happy hour playing that gem. Was sifting through my set just the other day, wondering if I should introduce it to the kids! |
Author: | Lord_Abbadon [ 06-03-2006, 08:24 PM ] |
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Upon release we (the forum) should run through the bits and bobs with stats for the variours systems that are common among us. Stats like DC for the bridge or sneak DC pass the lit torches. These thing are most likely in their parent rulebooks in some form or another but pointing out the obvious to the newbie could be a turning point from "Ummming" to "F'ing cool I need this now!" Thoughts? Lord Abaddon of Wormwood |
Author: | CCotD [ 06-03-2006, 09:20 PM ] |
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Author: | Lord_Abbadon [ 06-03-2006, 09:59 PM ] |
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Author: | Lord_Abbadon [ 06-03-2006, 10:03 PM ] |
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