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ShadowCore Prime - Release Kegger http://www.worldworksgames.com/forum/viewtopic.php?f=3&t=3269 |
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Author: | Pall_S [ 10-04-2006, 08:40 PM ] |
Post subject: | ShadowCore Prime - Release Kegger |
Release the pigeons and blow the crumpets. My ninth set is out and with it a snappy new look for the site. Denny and Robby have really sweated this one and it looks great. Here's the place to dump comments and random abuse. Huzzah! Go see it here!: http://worldworksgames.com/store/index. ... cts_id=140 Product Description: ShadowCore Prime ShadowCore Prime continues WorldWorks Games long tradition of breaking new ground and stepping outside of the box. Now we take you inside an exciting modular organic Alien Starship full of horrors and mystery. Drifting in from deep space, SCP was discovered in 2113 by operators of the Fifth Amateur Space Telescope, while imaging the occultation of stars by the rings of Neptune. A lid of secrecy was clamped down immediately and a hastily assembled expedition was launched from Luna Base. The trip was difficult; to rendezvous with SCP would take almost two months of high acceleration. When they arrived many questions were answered...and many more mysteries born.... Based on our popular 7X7-inch tile format, ShadowCore Prime features over 20 unique wall modules that can be combined or used as freestanding units. Glue them down onto the different ground tiles to create dynamic interiors of this mysterious environment. This model set is modular in the truest sense of the word, with a flexibility which rivals even previous sets from WorldWorks. Creative users will find much more than an "Alien" starship in this design as the set lends itself to a whole host of bizzare environments which will fit equally into many genres. ShadowCore Prime Includes all of the Following: * 24 Incredible wall modules built for maximum modularity and layout creativity. Amazing textural variety * 2 bay windows and rounded window modules * bio-organic Turret Pod * 1,2 and 3-inch wide doors with sliding mechanism * Organic Airlock * Plasma pulse engines * Five mysterious alien control consoles * 2 buttresses * 2-inch high stairs * 3X7 and 7X7 removable roofing modules for on-the-fly concealment * Power Core with conduits * 2,3,5 and 7 inch double-sided richly detailed bio-organic corridor walls in various textures. * 6 unique alien floor tiles * 1/4" and 1/2" base edging strips * Exterior ship sensor "Eyes" * Bonus 'FirstLight' mashup corridor. Watch in horror as ShadowCore infects FirstLight! * L'Bringing it all together guide' with key layout diagrams * Full color photographed instructions for all models * Online video tutorials * User support and established community at the WorldWorks games message board |
Author: | Sacretis [ 10-04-2006, 08:42 PM ] |
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Hahaha, nice intro movie. Cheesy, but absolutely hilarious. Picking this up "soon"... Sacretis |
Author: | Pall_S [ 10-04-2006, 08:52 PM ] |
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Awww...I really tried with the movie. Sometimes my epic visions are constrained by my crappy Flash skills. And low budgets. |
Author: | TheAuldGrump [ 10-04-2006, 08:58 PM ] |
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What, no naked female space vampires?! ![]() The Auld Grump |
Author: | robby [ 10-04-2006, 09:18 PM ] |
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Looks great, Paul. Really really cool. ![]() |
Author: | Lord_Abbadon [ 10-04-2006, 11:35 PM ] |
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Author: | Shatteredragon [ 10-05-2006, 06:55 AM ] |
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Author: | Polycarp [ 10-05-2006, 06:57 AM ] |
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Author: | Ghenghis_Ska [ 10-05-2006, 08:21 AM ] |
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Ok, i bought it, i was that interested and it was only $15 so i took the plunge. I won't ge doing anything with it for some time but at least it is sitting on a hard drive and i can look at it to figure out what i want to do with it... ![]() So far it looks very interesting, the textures are very well done. I like the outside a bit more than the inside, the upper shells are very nicely done, they look like some alien reptile hide or something i like it alot. I very much like Consule #1, the others are great too but that one is my favorite consule and like many of the Misc Props. The Walls i like better than i had thought, the yellow nodes are far more reduced in them and i like that. All and all i like it and can't wait to get started on it.... |
Author: | Outlaw [ 10-05-2006, 01:50 PM ] |
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Author: | SeattleGamer [ 10-05-2006, 05:46 PM ] |
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Author: | Andorax [ 10-05-2006, 09:23 PM ] |
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Author: | SeattleGamer [ 10-05-2006, 10:02 PM ] |
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Author: | CCotD [ 10-06-2006, 06:40 AM ] |
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9th Set?!?! Congrats Paul. I'll be picking this one up for my games. I can see not only alien ships, but alien planets with those textures. Thanks Paul, for all of your hard work and dedication to the art! CCotD' |
Author: | Mr Blackhammer [ 10-09-2006, 06:46 AM ] |
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Author: | SeattleGamer [ 10-09-2006, 07:24 AM ] |
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Author: | Conaill [ 10-09-2006, 09:21 AM ] |
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Yeah, my details are a bit fuzzy as well... ![]() |
Author: | SeattleGamer [ 10-09-2006, 09:34 AM ] |
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LOL Mr C ![]() I wish the details were fuzzy for the reason YOU think they are, but sadly, not the case. I rarely sample spirits, so on those occasions when I attend parties (usually dragged kicking and screaming by my wife) I'm the designated driver. Besides, I'm not a beer drinker anyway, so while I've seen plenty o' kegs, I've never sampled any of their contents. And I've never been the guy that took the keg back to the store to know how the financial arrangements work out. Rum and cola or rum and punch are my preferred poisons ![]() |
Author: | Fl0ydski [ 10-09-2006, 03:50 PM ] |
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Author: | Mr Blackhammer [ 10-09-2006, 11:20 PM ] |
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