WorldWorksGames http://www.worldworksgames.com/forum/ |
|
Streets of Himmelveil Designer: TBA??? http://www.worldworksgames.com/forum/viewtopic.php?f=3&t=3551 |
Page 1 of 1 |
Author: | Sacretis [ 12-22-2006, 08:47 AM ] |
Post subject: | Streets of Himmelveil Designer: TBA??? |
discuss. ![]() Sacretis |
Author: | johnnygs [ 12-22-2006, 10:29 AM ] |
Post subject: | |
Author: | Arabin [ 12-22-2006, 11:28 AM ] |
Post subject: | |
The real question is whether this is the Himmelveil we know, or a new set called Himmelviel. I notice that even the great WWG Master himself sometimes types the town differently ![]() Arabin |
Author: | Gamesmith Denny [ 12-22-2006, 03:37 PM ] |
Post subject: | |
Author: | Mr Blackhammer [ 12-23-2006, 01:39 AM ] |
Post subject: | |
Ooh, ooh, ooh. Q1. That's only about six months in WW time. Can't wait. Seriously, I'm really looking forward to this set. Really appreciate the probs and hard work you've put into this one Denny. Mr Blackhammer |
Author: | lostearthmother [ 12-23-2006, 01:51 AM ] |
Post subject: | |
Author: | Lord_Abbadon [ 12-23-2006, 03:54 AM ] |
Post subject: | |
Float the company and let the forum have first dips. Lord Abaddon of Wormwood |
Author: | Arabin [ 12-23-2006, 09:07 AM ] |
Post subject: | |
Coo, floating offices... floating castles... would be a very cool release... but I can't imagine how to make cardstock models float above the gaming table. Arabin |
Author: | pierworker [ 12-23-2006, 10:26 AM ] |
Post subject: | |
Author: | Arabin [ 12-23-2006, 06:43 PM ] |
Post subject: | |
Heh... that would work... although I can see buildings floating away from the gaming table and gamers jumping up trying to catch them. Could be good exercise at least ![]() Just don't play with that terrain at a convention center with a high ceiling, or anywhere with ceiling fans... Arabin |
Author: | Frank5471UK [ 12-25-2006, 03:21 PM ] |
Post subject: | |
Page 1 of 1 | All times are UTC - 8 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |