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WorldWorksGames :: View topic - Denny, can you shead some light on your process?
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Denny, can you shead some light on your process?
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Author:  dobervich [ 08-14-2003, 10:52 PM ]
Post subject:  Denny, can you shead some light on your process?

I'm not sure how much you're willing to discuss how you actually make your models, but I'de love to hear what tools you use.

I have a background in low-poly modeling for video games and after finding your site recently, buying dungeonworks, and assembling all the WOTC models and a DW set, I decided to try and make some of my own.

Basically what I've been doing is creating models/textures via photogrametry, tweaking them in 3DS, unfolding the models in Tenkai, and then combining my tenkai eps files and textures in Illustrator.

I haven't been able to get Tenkai to use the uvw texture info in my 3DS files <sigh>, so by far the biggest pain in my process currently is "remapping" my textures in Illustrator by hand.

I'm using Realviz's ImageModeler to do the Photogramerty for the "modern" buildings I've been working on.  I've also played around with using geometry and textures from Neverwinter Nights and Dungeon Siege as well (before anybody gets on my case, I own both games and don't plan to share my plans with anybody else)

Anyway, since you are >definitly< the leader in this field, I'de love to know what tools you use and approaches you take.  I have no plans to do this professionally, it's just another facet to my interest in 3D modeling.

Author:  Gamesmith Denny [ 08-15-2003, 12:41 PM ]
Post subject:  Re: Denny, can you shead some light on your proces

As the old saying goes "I could tell you but then I'd have to kill you". Seriously though there isn’t much mystery to the process involved. I’m a full on Photoshop user. I do not stray from my golden god Photoshop. Photoshop praise be.

Basic geometry, texture creation and general layout are all conceived in Photoshop. On the very rare occasion I may dip into FormZ for a 3D render of a surface or insane perspective. The other vital tool of the trade is a Wacom tablet...praise be the Wacom tablet. This is the connection I needed years ago to bring my illustrative talents to the computer screen. It's a pen, an airbrush, paintbrush, pencil, knife, ruler, masking tool...its everything! I feel incredibly lucky to live in a day and age where we have tools like this at our fingertips. And finally, you can’t have enough reference material. Research, research, research!

Seriously though what I rely on more than any of these tools is my history in Graphic Arts and Design. If you can paint or illustrate with some sense of photo-realism you'll do well in this industry. I have a basic work process that relies heavily on many learned disciplines over the years. Oh ya, there’s also the holy grail of filters in Photoshop..."The talent filter". This thing does everything! Just kidding ;)

Sorry for being so vague but if I gave a step-by-step accounting of process I might be out of a job. If you’ve got some design skills you can do this stuff without me saying a word ;)

Author:  dobervich [ 08-15-2003, 05:08 PM ]
Post subject:  Re: Denny, can you shead some light on your proces

I'm suprised your workflow doesn't start in 3D, I just assumed it did.  Anyway, thanks for the insight.  Keep up the good work.  :)

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