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"Zombie Manor" rules http://www.worldworksgames.com/forum/viewtopic.php?f=3&t=4348 |
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Author: | smokeyrone [ 05-08-2007, 03:46 PM ] |
Post subject: | "Zombie Manor" rules |
Author: | Grogg [ 05-08-2007, 05:14 PM ] |
Post subject: | |
Not yet, I'm still building the manor itself. I HOPE I can get it done in a week or so and then I'll spring it on my weekly gaming group. |
Author: | smokeyrone [ 05-08-2007, 06:43 PM ] |
Post subject: | |
I won't be ready to play the pure Shellnadrac for a bit either, I have the base for a big stand alone mansion, and the bottom floor of the one for my zombie table. Check out those "Heroscape" Ghosts, I've never seen figures that fit a particular scene as well as they do Shellandrac! Really! |
Author: | smokeyrone [ 05-08-2007, 06:44 PM ] |
Post subject: | |
BTW, Shellandrac's a pretty beautiful kit, eh? |
Author: | Grogg [ 05-08-2007, 07:21 PM ] |
Post subject: | |
I'm planning on using my plastic zombies from my GW Vampire Counts army. I also have metal cultists from GW Mordheim that I can use. The spiders are the only thing I'm lacking and I'll find something to use for them .... or I'll use the paper ones in the kit. For the "heros" I am using the handful of figs that I have from Horrorclix. I just cut them off the base and glued them to GW 1" round bases ..... sweet deal. |
Author: | smokeyrone [ 05-08-2007, 08:07 PM ] |
Post subject: | |
I am pianting cultists from RAFM and Pulp Figures which will work nicely. I just saw nice Spiders on sale: http://www.dungeontrader.com/store/cata ... w+Category I hope I can link a non competitor since its for Shellandrac? (If not, delete, edit and yell at me real bad if I messed up, and I'm sorry). Look at those heroscape ghosts, too. |
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