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*UPCOMING* TERRACLIPS UNVEILED!!!
http://www.worldworksgames.com/forum/viewtopic.php?f=3&t=8554
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Author:  ChubbyBug [ 07-19-2010, 09:02 AM ]
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:o

Holy cow! Can't wait to get my hands on these! Beautiful work!

Author:  bkjohns96 [ 07-19-2010, 10:28 AM ]
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I guess I'll have to talk to my bank and just get my paychecks deposited to WWG.

Author:  MelEbbles [ 07-19-2010, 10:45 AM ]
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DeltaIce wrote:
I don't dispute that the newer textures are great. I just wonder if there isn't a point when the size of the model itself negates a super plus texture, since the fine details are much harder to see the smaller the model is.

As for 'dialing down' textures for 'good enough for me' people, that is not something I'd expect from any company. My 'lower standards' if you want to think of it that way is what enables me to genuinely appreciate the creative efforts of other 3D terrain companies. Some may not have gorgeous textures, but their paper engineering is remarkable. Some make models where the level of texture is fine for that item and doesn't require more.

I also know trash when I see it. I don't buy it. So if I have bought a model or set it does have to pass certain criteria ... none of which are 'low'.


Ouch. Forgive me--I wasn't implying that *you* had low standards or anything of the sort. I'm just saying WWG does what WWG does best, and that's gonzo texturing. There are bound to be times when it seems like overkill, but that's just the WWG way. Or as Denny puts it, the "More is more!" school of texturing. :lol:

-Mel

Author:  Chucklemonkey [ 07-19-2010, 11:51 AM ]
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Well as an avid Malifaux player and having seen the news over on the Wyrd site I just thought I would pop over and say what a fantastic product I think this is.

I had looked at your previous products but did not beleive I had the skill either in terms of IT or papercraft to be able to do justice to it.

I can assure you that with Terraclips I will be purchasing numerous sets. Would have bought this product before I ditched GW for Malifaux too. I struggle to imagine how Terraclips will not be succesful.

Good luck, you will be seeing plenty of support from me.

Author:  llyrghmnghyll [ 07-19-2010, 02:14 PM ]
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So Far I count 12 first posts. That's gotta be good right.

Author:  zipdaddy [ 07-19-2010, 05:21 PM ]
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Congrat's guys! Glad to see you with a tangible product and a solid distribution network to give it a solid shot at success! Lot's of potential here.

Good luck at Gencon!

Author:  ehisey [ 07-19-2010, 07:01 PM ]
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OKay first, this stuff looks awesome. Second, it sucks that the textures are not going to be on a TLX set. I think my local Malifaux players are going to left, they just asked me to build an SoH board for them to use.

Now some thing I do want backported to the SoH from SoM are those ramp stays. That is the one problem I have with paper terrain, is that the models slip to easy on the sloped surfaces. Any chance of getting them in a booster or a kitbash? I really don't want to have to order a TCP set to figure them out.

These may put me out of the terrain building business for the local game store :( awesome products.

Author:  Gamesmith Denny [ 07-19-2010, 07:47 PM ]
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ehisey wrote:
Now some thing I do want backported to the SoH from SoM are those ramp stays. That is the one problem I have with paper terrain, is that the models slip to easy on the sloped surfaces. Any chance of getting them in a booster or a kitbash? I really don't want to have to order a TCP set to figure them out.


We'll definitely be looking into that for you. It was one of those solutions that was obvious...the minute it was thought of ;)

Author:  robert4818 [ 07-19-2010, 07:57 PM ]
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ehisey wrote:
OKay first, this stuff looks awesome. Second, it sucks that the textures are not going to be on a TLX set. I think my local Malifaux players are going to left, they just asked me to build an SoH board for them to use.

Now some thing I do want backported to the SoH from SoM are those ramp stays. That is the one problem I have with paper terrain, is that the models slip to easy on the sloped surfaces. Any chance of getting them in a booster or a kitbash? I really don't want to have to order a TCP set to figure them out.

These may put me out of the terrain building business for the local game store :( awesome products.


My suggestion for that is as follows. Print out a base tile cover for the set you are working with. (A street for example), and then cut out a shape similar to the following:

...||||||||
|||||||||||||
|||||||||||||
...||||||||

Score in the middle and fold in half. Glue it down. Then cut a series of slits into your ramps and fit the smaller end of the tabs into them. This will give you a version of what is in the TLX set. (In effect this would be similar to the weapon mounts you see in WWG Red Sector Game.

Author:  Wolflord68 [ 07-19-2010, 09:58 PM ]
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hi Gamesmith Denny;
I see that you are located on Vancouver Island.
A freind of mine is opening a gaming center in his home town, also on the island. My question then is this. as of Aug.5 when these sets go up for sale Can they be bought through you and would it be posible to pick them up to avoud shipping costs?

Author:  Gamesmith Denny [ 07-19-2010, 10:21 PM ]
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Wolflord68 wrote:
hi Gamesmith Denny;
I see that you are located on Vancouver Island.
A freind of mine is opening a gaming center in his home town, also on the island. My question then is this. as of Aug.5 when these sets go up for sale Can they be bought through you and would it be posible to pick them up to avoud shipping costs?


Welcome to the forums Wolflord68 ;) Where's your friends home town if I might ask?

Wyrd Miniatures is handling all sales of TerraClips both online and via standard distribution. Check out the "Quick Facts" section on the first post of this thread for additional details.

Author:  DeltaIce [ 07-20-2010, 05:04 AM ]
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MelEbbles wrote:
DeltaIce wrote:
I don't dispute that the newer textures are great. I just wonder if there isn't a point when the size of the model itself negates a super plus texture, since the fine details are much harder to see the smaller the model is.

As for 'dialing down' textures for 'good enough for me' people, that is not something I'd expect from any company. My 'lower standards' if you want to think of it that way is what enables me to genuinely appreciate the creative efforts of other 3D terrain companies. Some may not have gorgeous textures, but their paper engineering is remarkable. Some make models where the level of texture is fine for that item and doesn't require more.

I also know trash when I see it. I don't buy it. So if I have bought a model or set it does have to pass certain criteria ... none of which are 'low'.


Ouch. Forgive me--I wasn't implying that *you* had low standards or anything of the sort. I'm just saying WWG does what WWG does best, and that's gonzo texturing. There are bound to be times when it seems like overkill, but that's just the WWG way. Or as Denny puts it, the "More is more!" school of texturing. :lol:

-Mel


Don't worry about it, Mel. All is well. I like discussions and/or debates. I never fail to learn from them. Shinohara's excellent note on texture process is an example of that. Other posts also contributed toward a better understanding. I in turn tried to clarify my question and reasoning. It all works out.


I am looking forward to the results of Gencon and seeing pictures of the event. So I hope every one who goes takes a camera and post those pictures. I want to see that huge display of Terraclips.

Author:  uncre8d1 [ 07-20-2010, 09:34 AM ]
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As awesome as it looks, I'm afraid Terraclips isn't for me (can't really play without a game group); however, I'd like to weigh in on the texture issue, and say that WWG texture work is so spectacular that I'm learning something every time I zoom a WH ship pdf to 300% to see what I can see. To all of them I say thanks for setting a high bar. My textures have been (at best) OK up to this point, but I hope I can work my way closer to the standard that WWG (in my case Denny) has set.

Author:  Dicetimo [ 07-20-2010, 01:45 PM ]
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Aikidoka wrote:
Hi guys! Do you think will be possible to order to an european distributor? Because to buy tangible things in USA we have to pay taxs...
:cry:

I love your works :D


I recently talked to one of my games dealers who in turn could provide me with the following infos: In Germany, we will be getting these at a price of €49,– per set, it should be availiable by end of august.

Sounds good to me. :-)

Author:  TerrorTigr [ 07-20-2010, 02:38 PM ]
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Dicetimo wrote:
I recently talked to one of my games dealers who in turn could provide me with the following infos: In Germany, we will be getting these at a price of €49,– per set, it should be availiable by end of august.

Sounds good to me. :-)


Ohmygod! Great info, thank you! I was gonna go to my local store today to check out whether they'll have it, but took too long at university. Will do tomorrow!

Author:  p'od [ 07-20-2010, 08:55 PM ]
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Gamesmith Denny wrote:
John Doe wrote:
Is there a grid on these?


There is a natural 1" grid on each product. We first introduced this concept in earlier products but its basically a visually non-intrusive grid that blends in with background elements.



You almost had me buying these until this....
To me the grid is a no-seller due to the simple fact that it becomes easy to figure range.

In Malifaux you must declare an action prior to measuring the distance.

I'm suprised Wyrd let the grid slide by....

Author:  Veskit [ 07-20-2010, 10:36 PM ]
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interesting that this bothers you so much in that the only time this really helps is if your opponent is right along the grid lines to you... any diagonals still mess with counting squares...

Author:  menace [ 07-20-2010, 10:53 PM ]
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Incidently, I recently played a Malifaux tournament on TLX battlefields. There were some people who prior to the tournament had the same concerns, since the nature of TerainLinX automatically creates a 6" grid. After 1 or 2 games though, nobody found this to be a problem. Sure you get some help guessing ranges, but the same goes for your opponent. So as long as both of you get the same advantage, nobody bothered.

Author:  Wolflord68 [ 07-20-2010, 11:31 PM ]
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my freinds is located in Port Alberni

Author:  TerrorTigr [ 07-21-2010, 12:11 AM ]
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p'od wrote:
You almost had me buying these until this....
To me the grid is a no-seller due to the simple fact that it becomes easy to figure range.

In Malifaux you must declare an action prior to measuring the distance.

I'm suprised Wyrd let the grid slide by....


See it this way, p'od:

a) In a tabletop-strategy/skirmish-game, guessing ranges is a gimmick. It's a fun element, but unless the game is really strange (and could also be played with a couple of sticks of different lengths), it is not the core element.
What makes these games "strategy" are things like army/warband composition, positioning, movement, knowing when and what to attack, knowing when and what abilities to use. Guessing ranges is a random element, just like rolling dice, which again, has nothing to do with tactics or strategy. We do it because it's fun and with some games, we don't do it. Also, it's usually not nearly as integral to the game (and the fun of the game) as is rolling dice.

b) Being good at guessing ranges could be an unfair advantage. As I said, it's more like rolling dice (a random element) than like making sound tactical decisions (strategical skill). Well, some people guess better than others. That's a bit like having two different sets of dice, one of them having an extra six or something. This is exaggerated, of course, but I hope you get my point. With a grid, it levels the playing field a bit.

c) As mentioned by others, a grid might help you guess ranges, but it doesn't always point out the perfect range, since in a gridless game, you won't be putting your miniatures right in the middle of the squares. They will be on the lines, occupying 2, 4 or even more squares partially. Also, diagonals in different angles will be much more common than lines that are parallel to the grid. So it's not a "guessing is out of the game"-situation, but a "guessing got a little easier"-one. You know, the miniature's bases did that too, already. They are a fixed size that you know and you can guess the distance using them, as well.

d) You're getting a two-for-the-price-of-one here. With TLC, you can play Malifaux and other non-grid games with almost no interference to your game and with no aesthetical downside, since the grid is "natural" and doesn't make it look displeasing. But you can also play gridded games (prime examples: D&D, Pathfinder) on it that wouldn't work so well without the grid.

e) TLC has an amazing money's worth ratio, it is easily assembled and disassembled, stores flat and is as damn-I-can't-believe-my-eyes-beautiful as we have come to expect from WWG.

I am convinced that by not buying this for your Malifaux game, you're hurting your game a lot more than the grid ever could.

Author:  Sevej [ 07-21-2010, 03:37 AM ]
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Hello, I've been tracking WWG for a few years, but never really jumped in. Congratulations on getting the TLC materalized, I'm sure it will do extremely well.

My question is: Is it possible for a TLX user to just purchase the connector pack, bash the TLX a little, slap the textures on 1.5 cardboard, to have the same functionality as TLC?

Just thinking out loud.

Author:  Lord_Abbadon [ 07-21-2010, 03:40 AM ]
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The up side to using a pdf texture is anything possible - it just comes down to Time, Skill & Effort. If you have all the above - sure go for it. Me a bit of both - here and there.



Lord Abaddon of Wormwood

Author:  TerrorTigr [ 07-21-2010, 03:50 AM ]
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Sevej wrote:
My question is: Is it possible for a TLX user to just purchase the connector pack, bash the TLX a little, slap the textures on 1.5 cardboard, to have the same functionality as TLC?


I don't now about "a little", but bashing that should be possible.
The two main issues I see would be:

a) hoping the textures are the right size to fit without trouble, since TLX has posts, which TLC has not.

b) strong glue and/or other methods to make sure sliding a clip onto your cardboard-with-glued-on-sheets-of-paper doesn't tear or wrinkle the paper.

Author:  Vicente [ 07-21-2010, 03:59 AM ]
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Honestly, I'm totally mind-blown by this, great stuff people :) I have got all the TLX pdfs and I was loving them, but I have little free time to build the terrain, so even if I feel a little bad now for buying them, this product fits me perfectly :)

And the pricing looks pretty sweet to all the contents and quality that is inside :) (I hope shipping to Spain doesn't kill it for me :S).

Author:  Ezekiel [ 07-21-2010, 07:15 AM ]
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Someone commented on how nice the doors on the buildings are, but I can't tell how they work based on the pictures. It's obvious they are removable, but can they be placed back, of do they open and close?

Also - can we pre-order?

Author:  llyrghmnghyll [ 07-21-2010, 07:21 AM ]
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TerrorTigr wrote:
Sevej wrote:
My question is: Is it possible for a TLX user to just purchase the connector pack, bash the TLX a little, slap the textures on 1.5 cardboard, to have the same functionality as TLC?


I don't now about "a little", but bashing that should be possible.
The two main issues I see would be:

a) hoping the textures are the right size to fit without trouble, since TLX has posts, which TLC has not.

b) strong glue and/or other methods to make sure sliding a clip onto your cardboard-with-glued-on-sheets-of-paper doesn't tear or wrinkle the paper.


well Floors should be easy.
1) Scan in the TCP template
2) overlay the template on the floor tile
3) Cut off the extra material (including the TLX edges)
4) Glue the printout to ~6 pages of 110 Cardstock

Voila

Walls will have to be stretched and modified a bit, and that could be difficult. also the whole aspect of trying to get both sides of the model to line up with 5 pages of paper in between them could be fun (read: not fun).

As a Kitbash it'd have to be pretty expensive since it's mostly the same material and it specifically doesn't require the original stuff for use. YOu do lose a few props, but functionally you get nearly everything you need.

Author:  p'od [ 07-21-2010, 07:36 AM ]
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The easily assembled and disassembled, stores flat part is why I wanted to buy this.

I personally don't play miniatures grid games. Especially not the mess D&D has become.


I have terrain. 3d terrain that is fine for the house but not to take places.

http://wyrd-games.net/forum/attachment.php?attachmentid=167&d=1257735225

http://wyrd-games.net/forum/attachment.php?attachmentid=170&d=1257735416

ps: Malifaux isn't played with dice....

Author:  Gamesmith Denny [ 07-21-2010, 07:40 AM ]
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TerrorTigr wrote:
Sevej wrote:
My question is: Is it possible for a TLX user to just purchase the connector pack, bash the TLX a little, slap the textures on 1.5 cardboard, to have the same functionality as TLC?


I don't now about "a little", but bashing that should be possible.
The two main issues I see would be:

a) hoping the textures are the right size to fit without trouble, since TLX has posts, which TLC has not.

b) strong glue and/or other methods to make sure sliding a clip onto your cardboard-with-glued-on-sheets-of-paper doesn't tear or wrinkle the paper.


I have almost no doubt that we'll see some clever users creating kitbashes for TerraClips products. That's kind of unavoidable given the communities craft talent. To what degree we'll officially support kitbashes in this format is a question which remains up in the air.

The notion of copying this stuff for file-sharing is kinda funny though. What a lot of people might not understand is that by the time you spend money on the ink/materials required to build a copied version (and of course the time involved), you'll be spending far more than the cost of the actual retail product. Happily for us, there's almost no upside at all in going that route for most people.

Ezekiel wrote:
Someone commented on how nice the doors on the buildings are, but I can't tell how they work based on the pictures. It's obvious they are removable, but can they be placed back, of do they open and close?

Also - can we pre-order?


The doors pop out of the wall frames. There are half-circle door stands which slot into the base of each door. You can place the door inside of a doorframe, off to the side or remove them completely. If you look at the following picture you can see the little recieving notch on the bottom of the door. Then look down to the lower left corner of the picture and you'll see the stand.

Image

Author:  DataFran [ 07-21-2010, 07:50 AM ]
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This may already be answered in this thread but I didn't see it. I'm trying to get a sense of how much can be built with a given set. Do the images of the built sets on each release image use a single... uhh... box of parts?

Did that make sense?

--
Francis

Author:  p'od [ 07-21-2010, 09:50 AM ]
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As an additional comment... as these are listed as "XXXX of Malifaux"

There is no reason at all for these to have a grid on them.

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