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headers already sent by (output started at /includes/functions.php:3765) [phpBB Debug] PHP Warning: in file /includes/functions.php on line 4588: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3765) [phpBB Debug] PHP Warning: in file /includes/functions.php on line 4589: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3765) [phpBB Debug] PHP Warning: in file /includes/functions.php on line 4590: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3765) [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() WorldWorksGames • View topic - Towed Missile Array
Dirigible Joined: 06-05-2009, 12:54 AM Posts: 1104 Location: The back of your fridge
How about this: For 15 pts, you get 2 missile tokens that start the game deployed in base contact with your ships. The idea is that a small tractor array allows a (non-squadron) ship to tow a single missile salvo. These missiles act normally in the game (i.e. you can't remote detonate unless you have a Hammerhead in play etc.); the only differences are that each ship has a maximum capacity of 1 missile salvo and that they're already deployed. If a missile token in base contact is destroyed (by enemy fire, chain reaction, whatever) treat it like a missile strike against the towing ship.
Normal?!? Man, I'd give my left arms to be normal.
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