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for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() WorldWorksGames • View topic - Shocking Tales of Madness and... Cardboard?!?
Post subject: Shocking Tales of Madness and... Cardboard?!?
Posted: 03-17-2013, 10:17 AM
COG Joined: 07-15-2007, 10:44 AM Posts: 150 Location: Germany
***As with my Future Noir project, this project has been posted before so I'm again mostly copy & pasting***
Hello fellow Agents and Lurkers,
after three days and countless sheets of paper and cardboard, I can finally present you my Strange Aeons project. when I first found out about Strange Aeons and I started building some cardboard Standees. As you can see on the photos below, the first version of the Standees are immediately recognizable, having integral bases and no outline. It wasn't until one week ago when I actually got the Strange Aeons rulebook and started on this project in earnest.
The Standees, aside from those old ones (no pun intended) made from sprites from the computer game Blood, were made possible with the help of Anatoli and some other dude I forgot the name of
However, the biggest part was building terrain. I had the "Battlefield in a box" approach in mind when starting this project: All elements should fit in a small box. That means larger features like buildings have to be collapsible and everything will be made of paper/cardboard so they fit stylistically with each other and with the Standees, and so they can just be carelessly thrown into their storage box after play without worrying about paint scratches or parts breaking.
I decided I wanted to have three terrain types for Strange Aeons: Forest, Graveyard and Farmland.
The Forest
The Forest was the easiest to make because I already had the terrain tiles from my All Things Zombie project.This time, however, I didn't just want printed-on trees and cabins, so I had to actually build those. What I ended up with were trees, bushes and hedges from World Works Games' excellent Hinterland Forest set, logs from Dave Gaffam (they have a 25% summer sale over at RPG.now!) and a cabin I made using TLX templates with custom textures.
This should give a nice selection of terrain I can fill a 2x3 table with easily, providing models with different types of cover.
Game aids
Browsing through the rulebook, I noticed that a player would have to keep a copy of the weapons master list (and extra item, spell etc. lists) ready because weapon and other item stats had no place on the force sheets. So what I did was make my own equipment cards with all info provided; this way whenever a certain item is present the player just has to put it in front of him, no need to look anything up or have more than neccessary on the table.
I made cards forall weapons and extra items, as well as counters for map pieces, ancient and evil tomes, and scrolls, and mounted them to heavy cardboard after printing them on glossy photo paper.
That's it for now, next up is the graveyard! don't forget to bring your holy water! :o
Last edited by Cherno on 03-17-2013, 10:18 AM, edited 1 time in total.
Post subject: Re: Shocking Tales of Madness and... Cardboard?!?
Posted: 03-17-2013, 10:17 AM
COG Joined: 07-15-2007, 10:44 AM Posts: 150 Location: Germany
Here's my little cemetery
The set is of course Wildwood Grove, an older set from WWG still available in their "Vault" line of classic products and highly recommended for Strange Aeons paper scenery!
The small crypt is made in the TLX style with custom textures from Blood.
The larger one looks actually more like a chapel from it's size and is part of the set. It is collapsible too.
I use the graves as grave markers or normal scenery. The tombstones can be detached.
The monolith can also be used as scenery or as a scenario-specific monument.
The fences were the result of pure chance when I scrounged through my old print-outs of WWG scenery and found two sheets of transparent Wildwood Grove fences in them. I cut them to TLX 6" specs and made some more posts for them, and some free-standing bases.
Post subject: Re: Shocking Tales of Madness and... Cardboard?!?
Posted: 03-17-2013, 10:18 AM
COG Joined: 07-15-2007, 10:44 AM Posts: 150 Location: Germany
Here are some photos from our first two games. I played as Lurker vs. two Threshold teams.
Some highlights:
Joe Diamond tosses a stick of Dynamite at a Fishman and cultist hiding behind a hedge. Both got caught up in the explosion.
Later, Joe fumbles his to-hit-roll while trying to throw dynamite at the last Cultist... It didn't end well.
A cultist armed with a Bolt-Action Rifle takes a shot at Agent Eads and kills him in the first turn. Needless to say, after that incident the Threshold team quickly took greater care while moving about...
A Fishman, much ridiculed at the start of the game suddenly rushes forward and kills Agent Bale, much to the horror of the Threshold player.
The same Fishman tries to attack Agent Eads, but the Agent fails his Resolve test and flees! Damn! Stay where you are when I'm trying to eat you!!!
Overview of the game table from the Lurker side.
Another Bird's-eye-perspective. This is where I was sitting during both games.
Post subject: Re: Shocking Tales of Madness and... Cardboard?!?
Posted: 03-17-2013, 10:19 AM
COG Joined: 07-15-2007, 10:44 AM Posts: 150 Location: Germany
Hi all,
we had another two games this night, I had no time for a big deal of preparation so the farmland terrain is somewhat lacking in visual appeal, but the games were fun anyway so I guess that's what really counts
I also had no time to set up a tripod, so I had to use flash which I really don't like :'(
Overview
My buffed Fishman charges forward
Same situation on the other side of the board...
Second scenario, "Bodysnatchers" in a cemetary. A Mummy, Ghoul and Zombie attack a Threshold Team.
One Zombie had just desecrated one of the graves. The rest of the squad was saved by the low walls, thank god for 4+ cover saves
These pictures are great! I am in a little bit of a rush and didn't have time to read much of what you posted, but will come back and do so. Thanks for sharing!
Website for my Father: http://www.keepthespiritkilleen.com
Post subject: Re: Shocking Tales of Madness and... Cardboard?!?
Posted: 03-21-2013, 08:30 AM
COG Joined: 07-15-2007, 10:44 AM Posts: 150 Location: Germany
It's all stored in two or three medium sized boxes... Actually, the woodland tiles are seperate because I use them for ATZ too.
The game is fairly thematic and features a nice selection of Mythos-inspired creatures and period weaponry; However, gameplay enjoyment comes down to who you play it with, as the rules can lead to severe powergaming where each player min-maxes his characters, and there are some hard-to-beat combinations of skills and weapons (Armor, Dexterity Increase and Elephant Gun), especially when using the game's supplements.
I guess it's far more enjoyable if played more like a RPG storyline were each character has his flaws too and an interesting campaign develops after the investigators confront unspeakable evils time and again. My gaming friends however are not of that sort, so for now we only played two or three games and it hasn't seen the table since. Maybe I'll try to cook up some sort of cooperative rules with random terrain etc. and random events to spicy things up. Something like Arkham Horror at a smaller scale.
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