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Wormhole Dynamics http://www.worldworksgames.com/forum/viewtopic.php?f=51&t=7040 |
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Author: | DracRTC [ 03-01-2009, 11:19 PM ] |
Post subject: | Wormhole Dynamics |
Author: | Curundil [ 03-02-2009, 04:03 AM ] |
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Depends on how many rules your want to use. Full version is: You can exit only from Wormholes that have the same number OR one HIGHER than the one you entered. If you use different colors, then the same color is required IN ADDITION to the correct numbers. You cannot move from a higher-number wormhole to a lower-number wormhole, you cannot move to a wormhole of a different color, and you cannot move to a wormhole that is more than 1 number above your entry wormhole. Thus, e.g. if you enter a blue wormhole with the number 4, the you can exit from any wormhole that is also blue AND is numbered EITHER 4 OR 5. You could not choose any differently colored wormhole, no matter what its number is, and you could not pick any wormhole numbered 1, 2, 3 or 6, even if it's blue. |
Author: | DracRTC [ 03-02-2009, 09:38 PM ] |
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Thanks, and yes we are using the full rules. Other than thinking you could move down a number in addition to up I had it right, core of the question was dose the Advanced WH dynamics replace or add to the Basic WH dynamics. Richard |
Author: | begust [ 03-04-2009, 11:20 AM ] |
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Why only HIGHER numbers? The rules, as vague as they are, says forward and BACKWORD movement. The diagrams for 'wormhole hacking' & 'complex wormhole linking', on page 33, clearly indicate higher and LOWER number movement. Has this been changed by play testing? Andorax a little help here. |
Author: | Curundil [ 03-04-2009, 01:12 PM ] |
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Author: | begust [ 03-04-2009, 01:43 PM ] |
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Author: | L522 [ 03-04-2009, 03:43 PM ] |
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also, you don't have to exit the wormhole that is one number away from your entry wormhole. you could link wormholes together. so if you enter a blue wormhole with number 4 you can travel through a blue number 5 and exit a blue number 6. |
Author: | DracRTC [ 03-04-2009, 05:35 PM ] |
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Author: | L522 [ 03-04-2009, 08:04 PM ] |
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Author: | Curundil [ 03-04-2009, 10:51 PM ] |
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Several stores for hobby, art and office stuff sell large sheets of cardboard with what's basically empty space on it (midnight blue to black, with star-dots in different sizes and the occasional nebula). Place two of them next to each other, and you get a large gaming area (which can easily be stored). They don't cost a fortune and may be exactly the option for such big events, provided you have a flat surface where you can place them (i.e. dining table, floor, ping-pong table, bed...). |
Author: | DracRTC [ 03-08-2009, 07:08 PM ] |
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Well I keep saying I am going to print out the uncharted space game mat but every time I sit at the computer and consider the ink usage I shudder and get all woos-ified so far we have been playing on my kitchen bar (6' by 4' and a dark grey ganite color) which works fine. We are still a ways from being ready to play such a massive game though as both fleets need to be beefed up. The plan so far is the initial board being there then having one on my bed (using a sheet of plywood), my dinning room table, and the coffee tables in both the den and living rooms. Each map will have two to three wormholes so there are multiple ways to get around (so he cannot just put everything on the last board and wait for me to emerge from a gate) and to have some sort of objective that the assaulting player (and possibly the defender) must meet. We where considering using the space station as the objective but do not know if it will be out by the time we have our fleets ready. Richard |
Author: | L522 [ 04-25-2009, 09:38 AM ] |
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To ensure that all boards are used you should set up an objective in each board. something like board 1: destroy 50 points worth of ships board 2: destroy battlecruiser-03 board 3: pick up a shuttle (indestructible) board 4: Destroy all ADP |
Author: | DracRTC [ 04-27-2009, 02:39 PM ] |
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