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Wormhole Battle Report 1
Blue
1 Hammerhead Battle Cruiser (+1 extra missile Salvo, Fleet Admiral on board)
2 Particlebow Frigates
1 Skirmish Fighter Squadron
Deployment
Blue tries to cover as much of the table with his Particlebow Frigates, which are placed as central as possible. The Skirmish Fighters are placed with the Frigates to act as a screen. The Hammerhead is away to the side, hoping to avoid the opponents Particlebow Frigate until it is discharged (or destroyed).
Orange places the carrier as far from the Hammerhead as possible, with all fighters on board to receive orders. The Orange Particlebow Frigate and Control Corvette are placed centrally to cover the table.
Turn 1:
Both sides Particlebow Frigates stay still, charging weapons. The Orange Fighters remain on the carrier, receiving targeting orders. Blues Skirmish Fighters move out, intending to be a sacrificial shield to absorb a Particlebow Frigate hit, if Orange can be tempted into firing at it.
Turn 2:
Oranges Particlebow Frigate fires at the Blue Skirmish Fighters, doing several points of damage, and leaving them dispersed.
The Orange carrier launches all fighters, and moves up with three of them to provide support against the two Blue Particlebow Frigates. The Orange Particlebow Frigate, Control Corvette and a squadron of Missile Fighters move towards the Blue Hammerhead.
The Blue Hammerhead launches a missile, and advances quickly, using an extra move order provided by the Fleet Admiral. It ended up moving over the missile it had launched! I allowed the missile to sit on the Hammerheads base.
The Orange Particlebow Frigate fires at the missile, destroying it (the explosion does 1 damage to both the Blue Hammerhead and the Orange Control Corvette which are caught in the blast). All remaining weapons fire either misses or is stopped by the heavy armour on the Hammerhead and Particlebow Frigates.
Turn 3:
The Blue Hammerhead launches a missile, which destroys the Orange Particlebow Frigate. Both Blue Particlebow Frigates fire their charged beams at the Orange Carrier, destroying it.
Three squadrons of Orange fighters now swarm the Blue Particlebow Frigates, aided by both their Mission Briefings from the carrier, and by targeting info from the Control Corvette (so they now hit on 2+). No damage is done, thanks to the Particlebow Frigate's armour.
Turn 4:
The Blue Particlebow Frigates decide to stay put and re-charge (they are too slow to really dodge the fighters, and their armour seems to be enough to weather a few turns of attacks). The Blue Hammerhead moves in , and destroys an Orange Missile Fighter squadron. Oranges combined fighter forces do one point of damage to the Blue Particlebow Frigates.
Turn 5:
The Blue Hammerhead destroys one more Orange squadron, and a Particlebow Frigate reduces another to dispersed in the Special Orders phase. Orange concedes without proceeding to the move and attack phases this turn, as its clear where this is heading
Notes:
Total playing time was about 2 hours. The later turns moved much faster as I got used to the turn sequence and using the TOS - I expect the next game to go much faster. Particlebow Frigates are superb value - heavy armour and a huge weapon (especially when charged). The reduced firing arc seemed barely a hindrance; even in this small battle there was always something to shoot at. I suspect this might change with a bit more practice at moving Fighter Squadrons effectively.
Fighters seemed totally ineffective, but I strongly suspect that this was due to a combination of poor movement skills and terrible dice luck - I expect them to do much better next time.
Looking forward to the next game!
Steve
So many games, so little time.
Eagerly waiting for: The next sci-fi release
Last edited by scotherns on 06-18-2008, 03:29 AM, edited 1 time in total.
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