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Dungeon Exploration Game http://www.worldworksgames.com/forum/viewtopic.php?f=6&t=3926 |
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Author: | JackAce [ 03-02-2007, 10:44 AM ] |
Post subject: | Dungeon Exploration Game |
Author: | pelthar [ 03-02-2007, 12:14 PM ] |
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A slight tweak of Dungeon Bash (found at: ) could be made in order to incorporate the Savage Mechanics. I own Dungeon Bash (though I've not looked at it in a while) and if I remember correctly you could use the Random Generation straight out of the box. The only thing that would need to be tweaked would be the Monter/Treasures but that should be a cakewalk. |
Author: | JackAce [ 03-02-2007, 01:00 PM ] |
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While that would probably work, it's definitely not what the original poster was looking for. Note that the conversion effort was exactly what kept him from doing Savage Warhammer Quest. The topic this sprung from was kind of a search for a "Savage Worlds Starter Kit", which would serve to introduce new players to the system, and which could be offererd as a single, complete, and (most importantly) official product. Now, this set me thinking... ... Since PEG and WWG are already working together (and if I read correctly, the two companies are preparing to do a lot more together than just a simple Savaged Setting License), ... ... And WWG already has a professionally designed modular dungeon, ... ... And they already started to produce special game rules for their miniature sets ... |
Author: | DracRTC [ 03-02-2007, 05:08 PM ] |
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Author: | Polycarp [ 03-02-2007, 08:35 PM ] |
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Agreed with the rest of you guys. Not that I think the WWG guys have the time, energy, or even motivation to expand in this direction, but the tweakability of Chunky Dungeons (since the first time I saw it) just screams for its own system of Warhammer Quest styled game. There is so much potential here. |
Author: | Shinobi [ 03-05-2007, 05:57 PM ] |
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Author: | JackAce [ 03-06-2007, 11:17 AM ] |
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