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Modular Campaign Map http://www.worldworksgames.com/forum/viewtopic.php?f=6&t=9108 |
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Author: | Matthew777 [ 01-02-2011, 03:17 PM ] |
Post subject: | Modular Campaign Map |
I know this idea has come up before... but a modular campaign scale map would be really cool. I think you guys could do an amazing job on something like this, and I think there is demand for it. ![]() |
Author: | Talae [ 01-02-2011, 08:43 PM ] |
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Author: | uncre8d1 [ 01-03-2011, 06:15 AM ] |
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How about a TLX-Planner style program that lets you drag-n-drop pieces like a puzzle,maybe add a layer of features (like painting on a river or canyon), then print/email the resulting map? I don't think this is what you're asking about, M777, but maybe it would work for you - and I think it's a pretty good option if you want to be able to hide / pass around the map. Ooh, another option might be to 'tear' the map so that larger maps can be recovered and reassembled as the game progresses. And heck, if you know a screen printer you can have your map printed on cloth. |
Author: | akanon [ 01-03-2011, 11:11 AM ] |
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Author: | Ninevah [ 01-03-2011, 11:20 AM ] |
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Author: | K4g3ryu [ 01-03-2011, 02:06 PM ] |
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Author: | Matthew777 [ 01-03-2011, 03:34 PM ] |
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Author: | CapnG [ 01-03-2011, 04:25 PM ] |
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Author: | Talae [ 01-03-2011, 07:39 PM ] |
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Author: | K4g3ryu [ 01-03-2011, 11:10 PM ] |
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Author: | DougT [ 01-04-2011, 06:17 AM ] |
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Author: | akanon [ 01-04-2011, 11:43 AM ] |
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So it sounds like you want something modular at a scale of about 1 hex to 1-day travel on foot over difficult ground(1"=4mi)? That would let you use a movement point type system for different terrain (mountain tiles take 3 MP, roads take 1, etc) It seems like it would require a tremendous number of different pieces in order to get the quality level that is such a priority for WWG products. Even a relatively small and simple map (http://plasticlegions.blogspot.com/2009 ... i-map.html) has about 26 different types of tiles. You can't really break them into separate sets (coasts, forests, mountains) since any campaign is likely to need some of each. You could sacrifice smooth transitions and instead have discrete tile types (ocean, plain, sand, mountain, forest) similar to early turn-based strategy games (Civ2, Master of Magic, Populous). It's not visually as nice but with the scale it may work out okay. I don't point all of this out to try to dissuade the idea - these are just things to consider. Many people said that there was no way 3d paper terrain would ever work for many of the same reasons, but TLX certainly seems to be proof that it can. It's a compelling idea that certainly needs more thought than I can give it. |
Author: | Talae [ 01-04-2011, 11:59 AM ] |
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It is an interesting idea, although I personally don't use enough overland travel to warrant using it for my games. Maybe one could kitbash some layouts of various sets and print those on hexes (or whatever shape you want for your maps). |
Author: | Matthew777 [ 01-07-2011, 02:51 PM ] |
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Whoops! kinda forgot about this thread. Yes, mighty empires is kinda like what I want, only with more WWG & Paper awesomeness! ![]() @akanon - you bring up some good points there. TLX does indeed seem to prove that paper modelling can accomplish anything. In fact, you could include some kind of game system with this to generate mass battles for a minis wargame - that would be cool, although it certainly wouldn't be the first of its type. |
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