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Himmevil Destroyed http://www.worldworksgames.com/forum/viewtopic.php?f=63&t=8757 |
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Author: | stormnorm [ 09-27-2010, 06:21 PM ] |
Post subject: | Himmevil Destroyed |
Author: | Halcy [ 09-27-2010, 07:41 PM ] |
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Author: | Highland_Piper [ 09-27-2010, 09:21 PM ] |
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Author: | akanon [ 11-20-2010, 11:20 AM ] |
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Author: | stormnorm [ 12-03-2010, 03:50 PM ] |
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Author: | poulpox [ 01-21-2011, 10:50 PM ] |
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Author: | Wukong [ 01-22-2011, 12:59 AM ] |
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Author: | Zenguy [ 01-23-2011, 11:51 AM ] |
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Author: | Matthew777 [ 01-24-2011, 10:26 AM ] |
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Author: | Talae [ 01-24-2011, 11:45 AM ] |
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Author: | joydyhee [ 03-09-2011, 07:41 PM ] |
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Author: | Imajica [ 03-10-2011, 05:22 AM ] |
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Author: | ehisey [ 03-10-2011, 09:02 AM ] |
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Author: | TheAuldGrump [ 03-10-2011, 09:32 AM ] |
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Author: | mrcaptainpants [ 03-15-2011, 09:28 PM ] |
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I'm imagining the kind of damage that would be done by a dragon raining fire down on the town. Lots of fire damage, piles of rubble, broken trees, maybe a smashed wagon or stagecoach lying on its side, a broken fountain in the center of a cracked town square. You know, just a lovely little scenic town. |
Author: | Wukong [ 03-16-2011, 02:27 AM ] |
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I was thinking more of an ancient ruined town`, so natural decay, greenery growing up the ruins. That would easily work with the more anthropogenic means of destruction that have been suggested, but not too much fire damage, please. Just walls knocked over or with lumps taken out of them. Also, none of the ruins in Mayhem Destroyed seemed to have doors or window frames in them. It would be good to have some walls that did have these features and possibly some simple rubble pieces to scatter around like a damaged door or bits of walls. |
Author: | joydyhee [ 03-16-2011, 12:44 PM ] |
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Author: | Talae [ 03-16-2011, 01:17 PM ] |
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