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Footprints for T-link http://www.worldworksgames.com/forum/viewtopic.php?f=65&t=7596 |
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Author: | bayushi_shogo [ 09-08-2009, 01:18 AM ] |
Post subject: | Footprints for T-link |
I supose it's something a bit "tricky" to do (bussines speaking) - and is nothing that everyone with a bit of skill and the programs can do... But to improve the conversion rate time...it's any change of having the "master" of the T-link without textures... (I don't know if it's clear what I'm asking) all the walls and columns T-links without textures so we can put over the ones that we have (Mayhem, inn) and try to do it ourselves ? I undestand that maybe is too much to ask... but you know somebody as to do it ! I don't know if footprints is the rigth word to use... feel free to show me the right one ! |
Author: | jbfasta [ 09-08-2009, 07:30 AM ] |
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Author: | LD2062 [ 09-08-2009, 08:31 AM ] |
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You mean like a layer file you can just paste on top of a texture from an old set? That would be really convenient. But I think the whole issue of whether or not they're going to accept kitbashes of old sets is stalling things. |
Author: | Sacretis [ 09-08-2009, 08:44 AM ] |
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Author: | Gamesmith Denny [ 09-08-2009, 08:59 AM ] |
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Author: | bayushi_shogo [ 09-08-2009, 10:01 PM ] |
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Author: | DeltaIce [ 09-08-2009, 10:46 PM ] |
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Author: | johnsocp [ 09-09-2009, 05:29 AM ] |
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