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A Garden Build http://www.worldworksgames.com/forum/viewtopic.php?f=65&t=9001 |
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Author: | Ravebomb [ 12-12-2010, 08:11 PM ] |
Post subject: | A Garden Build |
Just finished off a big quest in my home D&D game. Of course big quests, with big bosses need big builds. The build is 5x7 6" tiles, and 2 layers high in places. Most of the middle section is raised and can be passed under. The monsters were Games Workshop Tyranid Raveners and a Trygon. Here are some shots of the game in progress: |
Author: | LD2062 [ 12-12-2010, 08:46 PM ] |
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Nice. Good to see a layout on the new set. |
Author: | Gamesmith Denny [ 12-12-2010, 09:17 PM ] |
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AWESOME ![]() My fav shot: |
Author: | Talae [ 12-12-2010, 10:06 PM ] |
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Denny already pulled my favorite pic but I wanted to pull a couple others too: This one is a cool angle and shows the neat elephants in the background. This one is a great action shot! |
Author: | Ravebomb [ 12-12-2010, 10:12 PM ] |
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Author: | Talae [ 12-12-2010, 10:23 PM ] |
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Do you find that table size preferable or too large to be practical with arm length? |
Author: | Highland_Piper [ 12-12-2010, 10:38 PM ] |
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Author: | Ravebomb [ 12-13-2010, 08:53 AM ] |
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Author: | Talae [ 12-13-2010, 09:40 AM ] |
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Elbow room is always nice. My players tend to prefer a little elbow room to additional tiles. I leave about a tile to a tile and a half of room around the table to give space to everyone. I wish my table was larger though as that leaves our playable area to something like 4 or 5 tiles by 6 tiles. |
Author: | Evilupstart [ 12-13-2010, 03:57 PM ] |
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Author: | Qpony [ 12-14-2010, 04:50 AM ] |
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Author: | DeltaIce [ 12-14-2010, 05:29 AM ] |
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Author: | Ravebomb [ 12-14-2010, 06:24 AM ] |
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Author: | Halcy [ 12-14-2010, 11:42 AM ] |
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Author: | Zenguy [ 12-14-2010, 11:54 AM ] |
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Author: | Talae [ 12-14-2010, 03:35 PM ] |
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Author: | ehisey [ 12-14-2010, 04:14 PM ] |
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Author: | Talae [ 12-14-2010, 04:35 PM ] |
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Author: | akanon [ 12-14-2010, 08:11 PM ] |
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Author: | ehisey [ 12-14-2010, 08:33 PM ] |
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Author: | Ravebomb [ 12-14-2010, 09:12 PM ] |
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Author: | Talae [ 12-14-2010, 09:18 PM ] |
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Author: | Evilupstart [ 12-15-2010, 02:09 AM ] |
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Author: | Ravebomb [ 12-15-2010, 09:51 AM ] |
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The corner markers are one of those ideas that you look at and go "why didn't I think of that?" Given the number of persistant zones that my party can throw around, they're very useful. They'd be trivially easy to do via cardstock. |
Author: | akanon [ 12-15-2010, 10:38 AM ] |
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