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super tile biuld http://www.worldworksgames.com/forum/viewtopic.php?f=66&t=7711 |
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Author: | Tyler Tinsley [ 10-12-2009, 05:51 AM ] |
Post subject: | super tile biuld |
So I want to use Streets to make a table for the miniatures game Malifaux. I went with the super tile method for the bottom level, this will save me time constructing and when I want to put together a table for the game. I went ahead and made four 3x3 super tiles. each one has blank edges on the corners and street edges on the center of each side, so any tile can be rotated and still fit against another. This gives me a number of nice layouts for a 3 foot table. I built the bottom layer with grid less tiles. because pre-measure is a no no by the rules set, however I'm likely going to make the second level with the grid because i don't think it will effect measuring that much and because it will work well when i need to play an rpg. |
Author: | Bob_Runnicles [ 10-12-2009, 07:50 AM ] |
Post subject: | |
Very nice! Did you TLX up the edges of the supertiles for connecting to the other super tiles? |
Author: | Xsara07 [ 10-12-2009, 08:12 AM ] |
Post subject: | |
Looks very nice, but I can't see any anchors. Without anchors the second level may be unstable. |
Author: | Gamesmith Denny [ 10-12-2009, 09:10 AM ] |
Post subject: | |
Cool! Its great to see someone trying out the Speedtile method. Its definitely a handy way to go for certain layouts and or styles of play. |
Author: | Kane [ 10-12-2009, 10:05 AM ] |
Post subject: | |
Had to really read that to see what you meant, but looks great! Very nicely done. |
Author: | Tyler Tinsley [ 10-12-2009, 01:10 PM ] |
Post subject: | |
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