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Test builds - dungeon and mansion (moderately image heavy) http://www.worldworksgames.com/forum/viewtopic.php?f=68&t=11378 |
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Author: | HighHanded [ 05-21-2012, 10:26 AM ] |
Post subject: | Test builds - dungeon and mansion (moderately image heavy) |
It's almost obligatory, isn't it? The photo quality isn't the best, I'm not particularly good with cameras and all I have is an iPhone. In both of these I tried out things I have not seen in the galleries, though correct me if I'm wrong. For both of these builds I used: • Streets of Malifaux • Buildings of Malifaux • 3x Connector Pack The first build ended when I ran out of doors to connect rooms with. The second build ended when I ran out of L-clips. First, a dungeon with some narrow corridors: I tried out three different narrow corridor configurations: Secondly, a mansion, there is something... ![]() Outside: Inside: I personally like how the staircase came out. |
Author: | SpaceTrucker731 [ 05-21-2012, 10:49 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Those are fantastic builds. That staircase is awesome. I particularly like the angles you have achieved in both the dungeon and mansion. |
Author: | Zenguy [ 05-21-2012, 03:02 PM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Superb. Great (really great) to see a build break away from the right angle boxiness that builds have followed to date. |
Author: | Talae [ 05-21-2012, 04:38 PM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
The 45 degree angles and narrow corridors are very creative. I will have to use them soon. Thanks for sharing! |
Author: | LD2062 [ 05-22-2012, 04:54 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Agreed its fun to see some use of angled layouts. |
Author: | Gamesmith Denny [ 05-22-2012, 10:04 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Awesome! Super creative layouts. |
Author: | HighHanded [ 05-23-2012, 01:15 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
During a little break from work I cobbled together another building to further my search of Ways To Use Terraclip Pieces In Ways They Were (Probably) Not Meant To Be Used. Outside: Inside (the potentially more interesting part): To be honest it doesn't hold together particularly well. |
Author: | Zenguy [ 05-24-2012, 12:57 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
I like the eaves (and their impact on lines of sight between roof and ground). |
Author: | HighHanded [ 05-24-2012, 08:20 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Swamp outpost. Extensive use of upside-down railings. Details: |
Author: | Akmor [ 05-24-2012, 09:03 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
I really, really, love that swamp outpost ![]() |
Author: | SpaceTrucker731 [ 05-24-2012, 12:54 PM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
That is just super sweet! Slap some marsh basing down there and those docks would look like bayou country in south Louisiana... Great job! |
Author: | badula [ 05-28-2012, 10:02 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
really thumbs up for the creative use of the railings!! denny think about a stone skin for the balconies to use them in this way!^^ |
Author: | poulpox [ 06-11-2012, 12:09 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
The swamp railing system is super inspiring! As well as those roofing shapes, really clever. Thanks for your good brain! ![]() |
Author: | HighHanded [ 06-12-2012, 09:11 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
I am beginning to think I need at least two more sets of both buildings and streets... Here is a different diagonal building trick and a roof I quite like. Here are some details: Hope something finds these useful... |
Author: | Gamesmith Denny [ 06-12-2012, 10:29 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Really impressed by the creativity shown here in using those balcony bits! Pretty surprising really ![]() |
Author: | HighHanded [ 06-12-2012, 10:47 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
I was always curious how coincidental is the way some of these things fit together, or was it intended to work that way... |
Author: | Gamesmith Denny [ 06-12-2012, 02:36 PM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Well, everything was designed to fit clean modular standards so its a mix of both really. You've found new uses for things that fit together in a lot of unexplored combinations ![]() |
Author: | Petershergalis [ 07-13-2012, 08:04 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
I love the swamp set up. It's inspired me to use the reverse railings and extra balconey pieces for a dock on my river. ![]() |
Author: | oldschooldm [ 07-13-2012, 09:09 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
I'm going to run The Sellwwords of Punjar from Goodman Games and wanted to build the following beggars street with papercraft: [Image is free from ] That was going to be a huge build, given the multiple stories and roofing. So, I went out and purchased my first Terraclips - 2x Buildings, 1x Streets, and 3x clips. I'm happy to say, between this inspirational thread, picking up some nippers to make my own knotches, and one or two other mods-to-be-detailed-later I was successful building this out. I'm dressing it now and will upload pics to another thread this weekend. Long live kitbashing - even with TCP! Teaser mid-construction shot: |
Author: | oldschooldm [ 10-21-2012, 10:53 PM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Author: | HighHanded [ 10-26-2012, 11:00 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Author: | Talae [ 10-27-2012, 07:17 PM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Author: | HighHanded [ 10-28-2012, 05:25 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Author: | greypilgrim [ 10-28-2012, 07:09 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Don't sweat it - you needed something to carry all those dead bodies, right? ![]() |
Author: | Talae [ 10-28-2012, 08:27 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Author: | Zenguy [ 10-28-2012, 11:41 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Author: | HighHanded [ 10-28-2012, 02:51 PM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Author: | greypilgrim [ 10-28-2012, 07:52 PM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Gjeez, Talae, I'm already so far past that point I can't see the horizon behind me. [No looking back...] |
Author: | Talae [ 10-28-2012, 08:12 PM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
Author: | mproteau [ 10-29-2012, 04:46 AM ] |
Post subject: | Re: Test builds - dungeon and mansion (moderately image heav |
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