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array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() WorldWorksGames • View topic - First Savage Worlds session
I'd read all the good pub from folks here, bought the Savage Worlds Core Rules PDF (Revised) and read through the Ncessary Evil Player's Guide (campaign world-specific), read the SW message board, and downloaded all the SW freebies I could find from off the SW site, SavageHeroes, SharkBytes and the Yahoo group. After going through all that, I've been really psyched to play SW. It it plays half as well it sounds from reading, it can't help but be a great game - the mechanics, the Fast! Fun! Furious! outlook on the game, the way NPCs are handled - it all _looked_ to be a great game.
We finally got a chance to test it out. I convinced a few from our game group (our RPG-vet who lives in Novia Scotia, and my wife) to try a test session to see how much we actually liked it. We started around 8:00 PM or so, but didn't really get going until 10:00 PM. Those 2 hours were used to explain the game to my wife, who had not read the rules, test out a few different virtual gaming tables (as an aside, we settled on none for this test session, since ScreenMonkey was sssssllllooooooowwwwww and crashed the host machine repeatedly, and the various other programs demo versions didn't allow you to load your own map), and make characters. Characters took longer than I would suspect they normally would, since we were all unfamiliar with the Skills, Edges and Hinderences.
We started actually playing at around 10:00 PM, with my Nova Scotian friend running the game (over teleconference), and we played until 1:30 AM (and we're getting too old for that - my little girl woke up at 6:45 AM the next morning - ugh). In our 3 1/2 hours, we went through an entire adventure, including 3 combats (2 small, 1 big - more on that later), various searching, traveling, etc. There were a few game mechanic hitches to start with, but by the time we were done, it was all pretty easy, and we could really focus on the game, not the mechanics.
For the big combat at the end, it was the two of us (my wife and I), facing 7 Wallaces (mooks), 3 big lizards and one boss. A combat like that in other game systems (*cough*D20*cough*) could easily take at least an hour, and likely more, even with experienced players. Not so in our game. In fact, I think it took about 45 minutes total (with our tired, loopy little group), including too much time spent peering into the webcam image trying to make out the map of the temple (I can't wait until we settle on a virtual tabletop). By the end of the combat, my wife and I were comfortable enough that we were rolling for the NPCs, which was fun.
So, did the game live up to the hype?
I think overall it did. Bennies, Adventure Cards and the Wild Die are all nice touches for the PCs. The init system is great, with the playing cards, and everyone on edge for the Joker. Once you get the basic die-rolling mechanism down and realize the same mechanism is used for _everything_, the game gets really simple really fast, and we could focus more on playing and less on the rules. It was really nice to play in a system that provided (and encourages) funky maneuvering, tricks, taunts, and a more, hmm, cinematic style of play. It was especially cool getting into a (relatively) large scale combat, with no map, over teleconference, and still easily resolving it while having a lot of fun.
We will certainly play again. I don't know if it will be our ultimate, only gaming system, but we _will_ be playing more and more of it in the future.
(edit: ooh - and that was my 300th post!)
When you can't run anymore, you crawl. When you can't crawl, find someone to carry you.
COG Joined: 09-17-2004, 01:40 AM Posts: 102 Location: Seattle, WA
Yay! Another Savage!
Glad you had a lot of fun. We had pretty similar experiences with our first session, too. Now that we've done quite a few games, pretty much everyone is comfortable with the main rules (a couple of people just made magic types for the first time, so they're a little unfamiliar with the magic system, but I expect them to be up to speed in another session or two).
Sounds like you guys played over the net? I think that's cool, but you'd probably notice a bit more of the F!F!F! effect of the game in real life. Still, as you saw, you can actually get a lot done in a short session of Savage Worlds.
Since you were only a player this round, you should really ask your GM what he thought of the system. Since I run most of our games, I personally know that the system is far, far easier to run than any other I've done. The players didn't really see as much of a change in that respect as I did. One of them, though, has started running (just had our first Evernight session last night), and now he knows.
Oh, and just to keep it kind of WWG related, we used a bit of Gothic Realms in the session to represent a little trip into the sewers. Next session we go into a cave, so we'll be using Cave Works.
Paper terrain helps immensely with Savage Worlds. We did a couple of games without using minis, and while it was still pretty fast, it was definitely slower than the games where we had a map and terrain.
I'm the official rules bitch (tm) for Savage Worlds for our group. The guy who DM'd is normally the D20 rules bitch (tm), which is kind of a funny turn of events.
We didn't so much play over the net as we played with a player (well, DM) teleconferenced in. We have table mics and a webcam back and forth, and its likely we'll get better webcams for better resolution transmissions. We were trying to use ScreenMonkey for mapping/combat purposes (not the rest of the features), but it sucked wind something fierce. I think we'll try Klooge next (and if we like it, I might even write a SW def file). We'll probably do some local games w/out him, but he's my cohort in DM'ing, so I am bound and determined to find a way to keep him involved. Besides, he's dying to run Necessary Evil, and I'm _quite_ looking forward to that.
He mentioned during the last combat that it was pretty easy for him - heck, he only made dice rolls for the Boss enemy Wild Card. We did all the rolls for the Extras. I'm looking forward to that kind of simplicity for DMing. I mean, really looking forward to it. We use terrain now, and even have it down where I am DMing and he's tc'd in; when he's DMing we'll probably do all the terrain digitally (he likes Dundjinni a lot for that).
I'm also like the way character creation works, and how easy it is. With the time investment required for D20, I couldn't imagine "just throwing characters together" for a small, one or two night one-shot adventure. OTOH, I'm having visions of all kinds of fun one-shots that could be done in SW. Various movies - Resident Evil (was on TV last night), Men in Black, Alien/Aliens - TV shows - CSI, Without a Trace, 24 - all would make for cool, fun backdrops to do little adventures in, creating new characters each time. And best of all, I have terrain for many already, and will have more soon!
When you can't run anymore, you crawl. When you can't crawl, find someone to carry you.
COG Joined: 09-17-2004, 01:40 AM Posts: 102 Location: Seattle, WA
Yeah, Savage Worlds is awesome for one shots. We did a Hong-Kong Chop-Socky thing one weekend after hitting the Chinese buffet. Total Jet Li and Chow Young Fat kinda stuff. Not something that I'd want to campaign in, but for one night of bullet-flying kung-fu ass kickin, it was great.
And Necessary Evil is just soooooooooooo much fun. (Yes, I'm the GM for our game of that...)
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