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X-Com: Enemy Unknown.... http://www.worldworksgames.com/forum/viewtopic.php?f=73&t=11703 |
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Author: | TheAuldGrump [ 10-12-2012, 10:38 PM ] |
Post subject: | X-Com: Enemy Unknown.... |
Played me some X-Com this week - both the old and the new. Of the two, I prefer the old version, but until the end story not by too terribly much. The ending of the new game drowns you in a sea of Lame! There are some very good things about the new game, and some very... not good... things as well. Mostly good, truth be told. Battles are remarkably linear - the maps channel the battle to go one direction. (Bad) Graphics are beautiful. So is the music. (Good) Key events determine what technologies become available. (Mostly Bad) Voice acting is decent, if repetitious. Voice acting is decent, if repetitious. (Neutral. Neutral.) Combat is lethal in the early game. (Excellent!) Leveling gives perks. (Excellent!) But the ending... oh dear gods, I almost quit the game completely. It was a Fallout 3 level of bad ending, but at least it wasn't a Mass Effect 3 level of bad ending. Just... lame and linear. Until that point I had fun. The game was linear, but it was fun. But that ending.... X-Com: Enemy Unknown on the other hand... there is a reason folks still play it, almost twenty years later. The Auld Grump, makes me want to dust off my X-Com Spycraft campaign. |
Author: | ScrubKai [ 10-14-2012, 12:40 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Really? I don't remember the end of the old X-com game fondly. It seemed well very linear. Not that I didn't enjoy playing the game.... It's just that the story didn't seem real strong to me. But that may have had something to do with me just finishing Ultima 7 part 2, kings quest 6 and Star Control 2 right before I played X-Com, And all those had very solid stories as I remember. |
Author: | TheAuldGrump [ 10-14-2012, 01:16 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Author: | ScrubKai [ 10-14-2012, 06:07 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Wow... So all the parts of the old game I enjoyed (pretty much everything up to the part on Mars) that was a free form tactical simulation is gone. I'm never picking up the new game. Thanks for the heads up. |
Author: | TheAuldGrump [ 10-14-2012, 07:54 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
I would recommend getting other folk's reactions as well as mine - it is possible that you will like it. The original X-Com was pretty much a campaign creator for a miniatures game on the desktop. This has more... story? plot? and is less about the tactical game. Squad size is a lot smaller - up to a max of six. I know folks that really like it. Just not... me. The Auld Grump |
Author: | Talae [ 10-14-2012, 08:23 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Check this out for the positive side: http://www.sharkyforums.com/showthread. ... my-Unknown |
Author: | riddles [ 10-14-2012, 11:51 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Not played the new one yet (not even bought as I knew I was away over the weekend). Probably will get it for the X-box, so I'll expect it to be dumbed down! If you like the old one, try UFO:AI. Nice complete re-working of the original, and different enough to mean the old strategies won't necessarily work. |
Author: | badula [ 10-15-2012, 12:14 AM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
i bought it and i'm playing it, in fact i'm kinda avoiding main investigation to get all the research and engineering done, mostly because i don't think i'll replay it too!^^ Trust me, the game isn't bad, just... watered down! I concur with grump that the linear maps kinda sucks, it's a bit better with ufo landings, just because i force myself to take on a lateral route!^^ Btw the combat isn't that bad it's enjoyable. What's hurting me is the managing part! I would've enjoyed multy tasking with resource management, i feel a bit railroaded here! |
Author: | TheAuldGrump [ 10-15-2012, 03:38 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Author: | Zenguy [ 10-16-2012, 12:14 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Author: | TheAuldGrump [ 10-16-2012, 12:19 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
There is still hidden movement - and your blokes can sometimes hear it and get a general direction. Once the hidden aliens have shot, though, it seems like you pin point them easily. The Auld Grump |
Author: | Zenguy [ 10-16-2012, 12:32 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Author: | Kane [ 10-16-2012, 04:51 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Started playing the original again and can't remember how to have them take shots at moving aliens? Just save enough points for a shot? |
Author: | TheAuldGrump [ 10-16-2012, 05:00 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Author: | Zenguy [ 10-16-2012, 05:14 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Author: | TheAuldGrump [ 10-19-2012, 11:24 AM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
My roommate just picked up XenoNauts.... $20.... Lower quality graphics.... More primitive interface.... So... so... much better.... The Auld Grump, and your starting transport is a Chinook... and the enemy does target it in flight - have interceptors ready.... |
Author: | Talae [ 10-19-2012, 02:06 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Interesting find there Grump. I had overlooked that, but it is one I have seen friends playing in the past year or so. |
Author: | thothkins [ 11-04-2012, 10:10 AM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
I'll happily second any recommendation for Xenonauts. Where X-Com is a re-imagining of the franchise, Xenonauts is more of a remake. Following it's pretty successful kickstarter, the game isn't too far from Beta. I've been having lots of fun with the alpha releases. All the tactical goodness from the original looks to be well on it's way to being there again. Additionally, I think there's a better weapon balance this time round. The air interception beats the pants off of the new EU, never mind the old one, and yet is small enough not to get in the way of the combat missions. The graphics are obviously an improvement, but there's a nice period feel to it (it's set in the cold war) too. Good forum there too at |
Author: | TheAuldGrump [ 10-13-2013, 06:22 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
*Blink, blink* X-Com is getting a $30 DLC? Why?! The Auld Grump |
Author: | Kane [ 10-13-2013, 08:02 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Are they really charging that much? They are adding new units and a new campaign and new graphics...oh, wait. When I say it like that, we're lucky they aren't charging us for a sequel! $30 does feel a bit steep for the same linear gameplay, though. |
Author: | TheAuldGrump [ 10-13-2013, 08:41 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Author: | Kane [ 10-13-2013, 08:42 PM ] |
Post subject: | Re: X-Com: Enemy Unknown.... |
Two new playable units too, right? RIGHT? Probably not even that many... |
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