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[Settings] As The Revolution Becomes The Terror.
Years ago I did a setting based on the French & Indian War - with Elves and Orcs taking the places of the French and the Indians.
I am thinking about advancing the timeline a few decades and moving the focus to the Continent, and the Elven Kingdom of Argentaine (the above mentioned French Elves).
The loss of the Seven Years War and most of the New World holdings of Argentaine has led to an economic failure, the economic failure in turn has led to Revolution, and the Revolution has spawned the Terror.
The guillotine has allowed execution to be mass produced.
The aristocracy has either fled, is being held in chains of cold iron, or has been executed.
Wizards, by and large, were members of the landed gentry - and most were wise enough to flee before their names were knitted into reddened scarves. (Defarge was fictional, but how could I not use her? Not certain yet if she is an Oracle or a deity....)
Sorcerers and Witches are the primary arcane spellcasters in continental Argentainia (Argentaine is the nation, Argentania is the nation and its holdings.)
Witches are held in mistrust, and are the victims of a pogrom in the second year of the campaign. Worse, the leaders of the pogrom are themselves Witches.
Elves of noble heritage have a weakness for cold iron, I will be using the Advanced Race Guide to flesh out the race.
In the New World one focus will be a shop with the name 'Of Dubious Origin' - a shop run by a family of elves and half elves, with a reputation as smugglers. Land holders in the human claimed lands near Arcadia* and the Isle of Shilathi in the Argent Sea. (Think Caribbean.)
They are the sole suppliers of elven wine in the New World, the smuggled wine 'Shilathi Shilar' being considered the finest in the world.
The family secret? They aren't smugglers - the finest elven wine is not grown in the embargoed Argentaine but on the Isle of Shilathi - literally 'Island of Wine' - peopled almost entirely by half-elves. As such the wine is not subject to the embargo. Shilathi Shilar means 'Wine from the Isle of Wine', though some will say that it means the Wine of Dreams (wine and dream share a root word in the Elven language, as does the name of the old Elven god of wine, dreams, sleep, insanity, and truth - the old pantheon is no longer openly worshiped).
At their core the family is Republican - not favoring the aristocracy. Eventually they will be one of the primary supports of an officer minor that will rise to become Emperor.
So, what ideas am I missing, so far?
The Auld Grump
*Arcadia is roughly the border between the equivalents of Maine and Canada. Eventually the half elven descendants of these people will be driven south by economic forces, and the name will be softened... becoming Cajun. Zydeco will exist in this world....
Nullum magnum ingenium sine mixtura dementiae fuit.
Post subject: Re: [Settings] As The Revolution Becomes The Terror.
Posted: 07-24-2013, 06:13 AM
Gear Head Joined: 03-16-2009, 12:45 PM Posts: 786
Not missing per se, but one I idea I used in my campaign (where the wizards were all killed or driven underground): The wizards had been maintaining the wards that kept vile creatures at bay.
So in the small, the local wyrm was imprisoned in the old mines, the ghouls kept to the churchyards. In the large, the wards that kept chaos from the world, and the locked gateways that kept the old gods away, were all maintained by the wizards.
Of course, over the course of the campaign, the wards were not maintained and the heroes had to figure out what was going on (they've mostly caught on) and how to stop it (no clue as yet).
It lent a nice background element of continuity and ongoing momentum to the campaign. The air of doom was not unwelcome (by me) either.
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