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New Heroquest-ish RPG http://www.worldworksgames.com/forum/viewtopic.php?f=73&t=129 |
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Author: | moofrank [ 08-12-2003, 08:10 AM ] |
Post subject: | New Heroquest-ish RPG |
I design and play boardgames as a hobby. (I've 3 games that are on the market, and a fourth coming out early next year.) One of the categories I've always wanted to do a game in is the light minis RPG vein. Like Heroquest, Warhammer Quest, the new Dungeons and Dragons boardgame. (My setup for that last one has been slightly altered with some of Denny's magic.) I have DOZENS of these sorts of games, and the game systems all seem to be imperfect for various reasons. I've got the rough outline for the design, and the mechanisms seem to work. Problem is, it would need 300-500 cards for the complete game. Far too many for a print production. So I have been sitting on it for a couple of years. What I've been pondering of late is resurrecting the design, playtesting it, and going the rpgnow route with the game. My big question is....does anyone care about yet another Heroquest-ish game? A better game, but without the nice minis, or boards, or furniture. Moo Frank |
Author: | lost_thought [ 08-13-2003, 04:33 AM ] |
Post subject: | Re: New Heroquest-ish RPG |
I loved the old HeroQuest game and I've been dying to get a new game in a similar vein.. unfortunately Warhammer Quest is out of print and the D&D board game isn't available in the U.S. yet. These days, I play Mage Knight Dungeons to get my dungeon-delving fix. So it probably goes without saying that I'd be very interested in this idea of yours! Though the thought of printing 300-500 cards on my inkjet printer gives me pause.. I'd probably be hitting up Kinko's for that job. ![]() If you go forward with the idea and need some help playtesting, I'd be happy to help. |
Author: | Avon [ 08-31-2003, 12:03 PM ] |
Post subject: | Re: New Heroquest-ish RPG |
Moofrank, Funny you should mention a new version of HQ as I'm working on the exact same thing! (PS I have the new D&D Boardgame, its ok for a bit of light relief but not too deep) To be honest, I'm not into the traditional RPGs (D&D) anymore.. I do not have enough time in my life for these pursuits and I'm a little disenchanted with the volume of rulebooks and unnecessary complexity (IMHO) of current systems (its a long way away from the Red Book Basic D&D Game I started with in the early 80's). So for me a D&D/HQ game is a sort of middle ground. Something I can set up and play in an hour or two, a short fun fantasy action type game. I'm aiming to use the new line of D&D minis (when released) plus world works scenery (if I ever get round to building them all!) Perhaps we can trade some ideas...? I really need a bit of a push to keep this project going. Drop me an e-mail if you're interested Avon |
Author: | lost_thought [ 09-02-2003, 11:21 AM ] |
Post subject: | Re: New Heroquest-ish RPG |
It's interesting that you say that, Avon - after reading moofrank's post and getting excited about the idea, I started trying to roll up some rules to see if I could create my own system for quick and fun hack-and-slash minis gaming. I'm just tired of not having one of these to play when the mood strikes me. I once had a copy of HeroQuest but it was ruined by accident and my copy of Advanced HeroQuest is fine except for some broken minatures, but I'm not sure I like the rules the way they are. So I'm going to make my own, just for my own enjoyment (and my friends'). Still, if I see anyone selling a nicely done product in this vein I will buy it, just to show support for a genre I think we see too little of these days. I'm probably just too old-skool for my own good.. ;) -lost Playing MK: Dungeons until some kind soul reprints Warhammer Quest.. |
Author: | Avon [ 09-03-2003, 09:43 AM ] |
Post subject: | Re: New Heroquest-ish RPG |
Lost, Its nice to see a few more fans of the Heroquest Genre... I guess for me, it brings back the good ole' memories of when I was first introduced to basic D&D as a kid in the early 80's. My Dad bought the red box set and was the DM and he spent hours drawing large maps of dungeons for us to play on with our collection of toy soldiers and figures as miniatures. The games were of course hack and slash orientated but it was brilliant fun.... sorry... was reminiscing a bit too much then. My interest in designing a "new version" is to capture that feel and hopefully improve upon the experience, using the WWG scenery and the new D&D mini's (I have no patience or skill at painting mini's). However, as with every other "game designer", it takes a lot of time and effort to move beyond the "I've got some great ideas...albeit in my head" to actually getting something down on paper in a playable format. I've managed to get beyond the basics by putting down some basic rules and notes into a scrambled document and I have a clear idea about how I want it to run but its a very long way from being made available as a free .pdf on the net. (Lets be honest, whatever idea I have has probably been done before and no home game designer is ever going to make it "big" with their own idea.) So I'm probably in need of a bit of a push to start working on it again and seeing a few posts from a few other people who are doing the same does motivate me slightly. If you guys want to trade some ideas and discuss this sort of game generally, then great! As it all helps maintain my interest in the subject and push my little project along..... Comments welcome... Regards Avon |
Author: | keynup [ 09-03-2003, 01:31 PM ] |
Post subject: | Re: New Heroquest-ish RPG |
*bump* *push* *shove* *Devon, Get the Table!* ;D Anything you want to toss out, and I'll comment on it. Me and a friend have been starting to work on some RPG stuff. But you got some good and easy ideas then it'll would be eaiser to get our wives in on it. |
Author: | Avon [ 09-20-2003, 06:08 AM ] |
Post subject: | Re: New Heroquest-ish RPG |
As a quick update. I have analysed my own project and think I had previously lost some motivation along the way due to the fact that I was trying to come up with new systems and ideas.... (like trying to reinvent the wheel) but when I analysed what I liked about games I had played I realised, I liked hit points, I liked experience points, I liked rolling a d20 to hit etc.. I liked Basic D&D! What I don't like, is over complicated rules and a plethora of "core" rule books to run a game. Secondly, I am aiming to move towards a mini's hack n slash game so the "role playing" elements have taken a backward step. Ok, you're probably thinking "get to the point!", so I will. I am going to merge the old Basic (Red Book 1980 Moldvay edited) D&D rules, with a smattering of the d20 mechanic and come up with a mini's hack n slash game (campaign elements will come along eventually) that we can use or WWG scenery and minis. It wont be original but I hope it will be fast and fun and bring back some of those old fond memories..... |
Author: | whomever1 [ 11-24-2003, 07:52 AM ] |
Post subject: | Re: New Heroquest-ish RPG |
Just to put in my 2 cents worth--I enjoyed Heroquest, and was an even bigger fan of Advanced Heroquest (our group still plays it from time to time). What I wish is that someone would put the rules and tables for that game on my PDA, or at least on a computer; Don't even think about having 300 cards. The corridor and room tiles were one of the best parts of AH and Warhammer Quest but, again, a computer could handle that. |
Author: | Sturmkraehe [ 11-24-2003, 09:50 AM ] |
Post subject: | Re: New Heroquest-ish RPG |
The thing I liked about Advanced Heroquest and didn't like about Warhammer Quest was the randomness factor. AHQ had non-random adventures...the first one or two levels would be a random dungeon, but when you got to the last level you had a specific set up with objectives to achieve before you could call it done. Not only that, but the adventures were strung together so you had to go into 4 different dungeons before you were done. I really liked having the pieces of the amulet to put together. The other adventures that were released after that in White Dwarf were similar. Random first part, structured second part. Warhammer Quest was boring to me. Everything was random. It basically came down to how you rolled the dice to determine what happened. No real story. |
Author: | whomever1 [ 11-24-2003, 05:29 PM ] |
Post subject: | Re: New Heroquest-ish RPG |
I also liked Advanced Heroquest, and was bored by Warhammer Quest, but I think it was due to the game mechanic. I played almost all made-up games for AHQ--written by a GM, but with a lot of randomness to make that easier. But Warhammer Quest was written to be GMless--a noble idea in itself, but it wound up being boring and mechanical. But to return to what I said earlier, I still think the random generation part of the game should be done on a computer. |
Author: | Qball [ 12-27-2003, 11:23 AM ] |
Post subject: | Re: New Heroquest-ish RPG |
Well it seems everyone is trying to make a Heroquestish type game, but none are out. for those of you that seem interested in this kinda thing and providing it for FREE, why don't we tie this all together in a Yahoo Group, and brainstorm together to come up with one REALLY GOOD game, instead of 10 mediocre unplayed ones.(not saying any of you are untalented, just that two heads are better then one, and many is even better, with a project manager of course.) |
Author: | slightly76 [ 03-11-2004, 05:29 AM ] |
Post subject: | Re: New Heroquest-ish RPG |
Hi, I've recently got into board games, via pseudo RPG games such as Dragon Strike and Dragon Quest. I also had a copy of Heroquest, but it was a little too lite. I am also full of ideas if needs be, and would love to add my head to any other heads already together on a project of this type. Go us! |
Author: | yast [ 04-30-2004, 05:46 PM ] |
Post subject: | Re: New Heroquest-ish RPG |
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Author: | Forsythe [ 06-10-2004, 02:56 AM ] |
Post subject: | Re: New Heroquest-ish RPG |
Howdo yall.. I'm getting into this conversation a bit late myself however, I found this site looking to build terrain for my HeroQuest games I'm now running with my kids. I've had all my HQ stuff stashed in the closet for over ten years now and finally pulled it out (now that my young'ns are old enough) and started playing again with my kids, and they love it! If yall haven't looked, there is a LOT of new content to expand upon your original HQ and Adv HQ. I have found many user created quests along with an expansion for everything in the game. New quests, new equipment, new monsters, new spells, new combat cards, new artchetypes and some excellent and new tilesets! I mean it is like a whole new game! If anyone is interested in HQ I would highly recommend you look at this web site: http://www.aginsinn.com At any rate, if its similiar to HQ, I would be interested. My main goal at the moment is trying to come up with a board using the Worldworks terrain to help enhance our current HQ game sessions. Regards, Dan |
Author: | Avon [ 07-18-2004, 12:22 PM ] |
Post subject: | |
Hello all, Been away for a while and haven't progressed matters much (new job and new addition to the family along the way)... Just a quick note to say I hope to get this project back on track soon (now the sleepless nights are nearly over!) Anyone else still have an interest with this?? Avon |
Author: | lost_thought [ 07-21-2004, 07:54 PM ] |
Post subject: | |
Still interested. I've have some ideas for a heroquest-style boardgame. If anyone wants to try to throw some ideas around to come up with a good free game, I might be able to get on board. - lost [Currently can't wait for: Heroscape (Fansite here - http://heroscape.net/)] |
Author: | Lord_Abbadon [ 08-14-2004, 12:17 AM ] |
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Author: | bighara [ 08-14-2004, 02:56 AM ] |
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Author: | typo [ 08-16-2004, 12:29 PM ] |
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Author: | zipdaddy [ 09-22-2004, 12:32 PM ] |
Post subject: | Definitely loved the old HQ. |
Author: | wolf2525 [ 09-22-2004, 01:22 PM ] |
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Author: | Valander [ 09-22-2004, 04:12 PM ] |
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Author: | Obnoxiad [ 11-15-2004, 06:14 AM ] |
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Author: | Fl0ydski [ 11-15-2004, 09:33 AM ] |
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Author: | LordPhalanx [ 01-12-2005, 06:13 PM ] |
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Man, Im glad I found this site! I have HQ, been addicted to it since I first played it all those years ago. I've been writing up my own new game based off of HQ. its taken a slight break since I bought Heroscape and found they had already made some of my ideas reality. I do love the hack n slash genre of style, but I also wanted to it be a campaign based if it was needed. Im still working up the rules, but have nothing down on a format to share online. I DEF. would love to get a group started to toss ideas back and forth. |
Author: | Nomadik [ 01-28-2005, 08:17 PM ] |
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Author: | Avon [ 03-25-2005, 09:56 AM ] |
Post subject: | Still alive... |
Well, after about a year or so of being away from the "scene", I'm determined to continue my effort of producing a simple D&D/HQ type dungeon crawl type game..... but don't hold your breath for anything soon! Anyone else advanced this at all? Avon |
Author: | EbbTide [ 03-25-2005, 10:24 AM ] |
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Just read this thread for the first time. I'd like to see a fantasy rpg with simple rules to play with my kids. something that works well with miniatures and the cardstock terrain. Random can be fun, but you can't randomly create anything as epic as a good campaign that's been well thought out. I've only ever really played D&D. I'm about to get my girlfriend and kids into some gaming. I do agree that the D&D rules are a little heavy, and have gotten a lot more complex since I played as a kid. I know you can use as many or as few of the rules as you'd like, but I'm sure there has to be something a little more lightweight out there. I'm going to check out savage worlds, looking for a fantasy conversion already done. I'd love to hear what you guys have done on your respective projects. |
Author: | Kane [ 03-25-2005, 10:34 AM ] |
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As I mentioned in the favorite RPG thread, Lejendary Adventure is built to be easy to learn. It is very much D&D (yes D&D, not AD&D) for today. Simple mechanics, but deep character options. Its considered to be a rules-lite game...though most agree it is still of medium difficulty. The free demo has a massive typo in the Initiative section, but other than that, easy to understand and if you have problems, you can ask Gary for help! ![]() |
Author: | Fl0ydski [ 03-25-2005, 07:04 PM ] |
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