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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8999 Location: Vancouver Island, Canada
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Posted: 08-31-2005, 03:09 AM Post subject: Official Kitbash Submission Guidelines *Updated* |
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Share Your KitBash!
For many WorldWorks users “Kitbashing” is a great way to further extend the usefulness of existing model sets. Taking existing elements from a given model set and reworking them to fit a particular need is something we encourage. In order to share these user created “bashes” while at the same time protecting our intellectual property rights we have set up the following Kitbash submission guidelines for this growing community:
*Please note* By submitting your kitbash you grant WorldWorks Games all rights to publication and ownership. WorldWorks Games does not pay for kitbash submissions but instead provides a service for the WWG kitbash community by hosting and maintaining fan created files.
What to Include in Your Submission:
1. Please include your real name and your forum name
2. Include the title of the model set from which the bash was designed from
3. Give your Kitbash a name (nothing profane please)
4. Include a short paragraph explaining what your Kitbash is all about. This description should give users some idea of how it is to be used.
5. (Wanted but not compulsory) To make everyones lives easier and if you can find the time please include a text document giving some basic instruction on how to put your bash together. You may also use the Kitbash section of the forum to explain your building instructions. We can then link your bash from the store to that section.
6. You must include a photograph of the completed Kitbash when applicable (flat tiles do not require a photo). If possible please crop the photo to the following dimensions 224px wide by 291px high. Your photo should be web optimized to 72 DPI. If all of this is alien to you please just send along the photo and we’ll fix it up for you
7.Your Kitbash model must meet the following specifications:
- On a standard 8-1/2 X 11-inch page the usable page space (printer friendly) is 7.5" x 9.5" max. Models that use more than this allotted page space may not print universally on everyone’s hardware.
- A resolution no less than 200 DPI
- Must include the official Kitbash Legend & Disclaimer (included on this page)
- PDF format preferred (Time permitting we will convert your file to PDF format if you are unable to do so)
Submission Limitations (Do’s and don’ts):
1.EXTREMELY IMPORTANT! Kitbash files must NOT contain unaltered elements. In order to protect our products and to ensure that users do indeed own the modelsets, please do not include untouched or unaltered models in your bash. You may only include the elements that you physically/visually changed in your Kitbash submission. A proper Kitbash should only offer a “part of the puzzle” so to speak. Take a look at Aleph13’s bash submission for an example of this: http://worldworksgames.com/store/index.php?main_page=product_info&products_id=1 Here he has included the steps for the bash but none of the untouched overpass elements. Other overpass sections are not included in the bash because they remain unaltered. When possible this should be done with some instruction on what other elements within the modelset to use to make the bash work.
2.Kitbash submissions MUST contain some alteration of a previously existing WorldWorks modelset. We will not accept completely new elements with no relation to an existing set (that’s what the model designers are here for).
3.KEEP IT SMALL! If possible we would like to limit Kitbashes to no larger than 4 pages of material (we may make an exception based on the content of the bash). This is both a bandwidth concern and a monetary one. We don’t want to be placed in a position where we have to charge a higher dollar value for a bash. Remember, these Kitbashes are only intended to be small supplements to existing sets, not full blown expansions. Our intention is NOT to make money from fan created Kitbashes and we do not want to charge anything above our maintenance fee for hosting and catalog/submission organization. (We do charge a small fee for Kitbash downloads to cover the previously mentioned services)
4.Kitbash files must NOT contain copyrighted materials from other sources. You may not use copyrighted textures or materials from works not related to WorldWorks Games. If you are using a texture from another source be sure that it is public domain and or not copyrighted in any way. WorldWorks will not be held liable for any damages relating to such abuses and will place the onus of any legal fallout on the submitter.
5.All Kitbashes will be considered and reviewed by our resident Kitbash gurus before they are entered into the catalog. We reserve the right to deny submissions if they do not meet any of the above guidelines. If we feel the bash is not a useful addition or it does not meet our visual standards we reserve the right to deny the submission.
How to Submit:
Please place all of the above materials into a single ZIP format file (download free ZIP utilities here: http://www.stuffit.com/win/expander/index.html ) and e-mail to:
bobmcooper@msn.com
By using this e-mail for submission you are acknowledging your understanding and agreement to the above terms.
Please do not send multiple e-mails asking about the status of your submission. Submissions will be uploaded in the order they are received and under no strict release timeline. You will be e-mailed if your submission is accepted and entered into the WorldWorks Kitbash catalog.
Where to Download Kitbash Files:
Keep your eyes on the official Kitbash release area for your submission to appear:
If you have any further questions regarding submissions please ask them here and one of us will do our best to answer.
Thank you for submitting and thank you for supporting the WorldWorks Kitbash community!
Please note: There are two versions of the Kitbash legend. One is a pure JPG file that you can drag and drop onto your page, the other is a PSD file for the more advanced. If you choose to use the PSD file please change the name to reflect which model set the bash is for (and don’t forget to install the included fonts) :
http://www.worldworksgames.com/kitbash_legend.zip
_________________ "The crazy I'll do right now; the impossible will take a little while."
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Last edited by Gamesmith Denny on 06-29-2007, 04:25 PM; edited 10 times in total
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Conaill Auld Member


Joined: 27 Aug 2003 Posts: 1182 Location: Alameda, CA
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Posted: 10-24-2005, 07:43 PM Post subject: |
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Woohoo!
If it wasn't for this damn project I need to finish by the end of the month, I would send you a couple of kitbashes already. As it is, they'll have to wait a couple of weeks...
Few comments about the Guidelines:
| Quote: | | - A resolution no smaller than 200 DPI |
Heh - you probably couldn't have picked a more ambiguous term than "smaller" here, because "small" could refer to the scale or to the numeric value!
Do you mean "no finer than 200 DPI", to cut down on bandwidth? Or "no less than 200 DPI", to maintain a certain level of quality? I'm guessing it's the latter, but it would be good to clarify that...
| Quote: | | 3.KEEP IT SMALL! If possible we would like to limit Kitbashes to no larger than 4 pages of material (we may make an exception based on the content of the bash). |
Note that my "Maiden's Bottom" - if and when I actually manage to finish it - would be significantly larger than 4 pages! Probably more like 8 pages, at a conservative guess. Then again, this one may also run afoul of the "MUST contain some alteration of a previously existing WorldWorks modelset" criterion, because the only thing it'd be reusing from WWG is some of the planking texture from the Maiden, and the shape of the Maiden's bottom deck.
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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8999 Location: Vancouver Island, Canada
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Posted: 10-24-2005, 07:57 PM Post subject: |
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| Conaill wrote: | Woohoo!
If it wasn't for this damn project I need to finish by the end of the month, I would send you a couple of kitbashes already. As it is, they'll have to wait a couple of weeks... |
Can't wait to take a look at them Conail.
| Conaill wrote: | Few comments about the Guidelines:
| Quote: | | 3.KEEP IT SMALL! If possible we would like to limit Kitbashes to no larger than 4 pages of material (we may make an exception based on the content of the bash). |
Note that my "Maiden's Bottom" - if and when I actually manage to finish it - would be significantly larger than 4 pages! Probably more like 8 pages, at a conservative guess. Then again, this one may also run afoul of the "MUST contain some alteration of a previously existing WorldWorks modelset" criterion, because the only thing it'd be reusing from WWG is some of the planking texture from the Maiden, and the shape of the Maiden's bottom deck. |
We'll take look at each submission and consider it based on its own merits. I had to establish some kind of limitation so that people wouldn't launch into gigantic projects that wont be published. Your model bash represents a unique situation and we will probably support its release.
_________________ "The crazy I'll do right now; the impossible will take a little while."
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Conaill Auld Member


Joined: 27 Aug 2003 Posts: 1182 Location: Alameda, CA
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Posted: 10-24-2005, 08:01 PM Post subject: |
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Another question:
Would it be possible to offer layered photoshop or Gimp versions of existing sets as kitbash files? For example, I already partially reverse-engineered the outside walls of MA, so I can place windows at will and create large "boring brick building" facades.
Obviously, this would break the "pdf files only" requirement (unless one went through the trouble of creating a layered PDF - no idea how to do that though). And despite the fact that recreating the layers from the model takes a lot of effort, it might also break at least the spirit of the "no unaltered elements" stipulation, because it should allow the user to recreate MA walls fairly seamlessly...
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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8999 Location: Vancouver Island, Canada
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Posted: 10-24-2005, 08:09 PM Post subject: |
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| Conaill wrote: | Another question:
Would it be possible to offer layered photoshop or Gimp versions of existing sets as kitbash files? For example, I already partially reverse-engineered the outside walls of MA, so I can place windows at will and create large "boring brick building" facades.
Obviously, this would break the "pdf files only" requirement (unless one went through the trouble of creating a layered PDF - no idea how to do that though). And despite the fact that recreating the layers from teh model takes a lot of effort, it might also break at least the spirit of the "no unaltered elements" stipulation, because it should allow the user to recreate MA walls fairly seamlessly... |
The problem here is that you're essentially offering untouched elements to people who may not have purchased the core model set. If a Kitbash is "too useful" in this regard it may stop potential sales of the original model set. This is exactly the kind of situation I'm trying to avoid with Fan created Kitbashes. Offering a blank layered wall section from Mayhem Armoury is doable but ultimately its something we would be forced to charge much more for (and that's not keeping with the spirit of Kitbash files).
So, long answer short; no we cannot accept layered files. Especially if they offer an element that may keep people from purchasing the original model set.
_________________ "The crazy I'll do right now; the impossible will take a little while."
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Conaill Auld Member


Joined: 27 Aug 2003 Posts: 1182 Location: Alameda, CA
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Posted: 10-24-2005, 09:00 PM Post subject: |
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| Gamesmith Denny wrote: | | So, long answer short; no we cannot accept layered files. Especially if they offer an element that may keep people from purchasing the original model set. |
That's what I thought. The same would hold for example for that version of the CWU tower on which you can turn off or on doors and windows at will (forgot who did that one - SD perhaps?)
If we can ever figure out how to link sales of the sets to acces to specific kitbash files, these sort of "value added" kitbashes may be something worth considering.
The obvious solution for now is to simply submit a couple of useful new variant, like a 3-window MA outside wall, or a couple different versions of my 3-floors-per-page "boring brick window" facade.
Last edited by Conaill on 10-24-2005, 09:55 PM; edited 1 time in total
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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8999 Location: Vancouver Island, Canada
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Posted: 10-24-2005, 09:21 PM Post subject: |
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| Conaill wrote: | | Gamesmith Denny wrote: | | So, long answer short; no we cannot accept layered files. Especially if they offer an element that may keep people from purchasing the original model set. |
That's what I thought. The same would hold for example for that version of the CWU tower on which you can turn off or on doors and windows at will (forgot who did that one - SD perhaps?)
If we can ever figure out how to link sales of the sets to acces to specific kitbash files, these sort of "value added" kitbashes may be something worth considering.
The obvious solution for now is to simply submit a couple of useful new variant, like a 3-window MA outside wall, or a couple different versions of my 2-floors-per-page "boring brick window" facade. |
Again, this is a really tricky issue. We probably wouldnt accept wall sections that have basic cosmetic changes (like an extra window or door or lack of). The best way I can describe what Im getting at here is to look at some of the Kitbash examples on this forum:
If you take look at DNA's destroyed building Kitbash: http://www.worldworksgames.com/forum/viewtopic.php?t=1892 this would make an excellent submission. It works because it does not offer generic elements that would keep people from buying the core model set. It offers something completely new yet uses existing elements. This is a true addition to the set and not just a simple cosmetic tweak.
Or take a look at Robs Firstlight Stairs Down mod: http://www.worldworksgames.com/forum/viewtopic.php?t=1674 . A very simple and useful kitbash but it does not take away from the value of the original model set.
Unfortunately these are the kinds of decisions we will have to make based on each submission. It's not really a clear cut issue but I think you can see what I'm getting at.
_________________ "The crazy I'll do right now; the impossible will take a little while."
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Conaill Auld Member


Joined: 27 Aug 2003 Posts: 1182 Location: Alameda, CA
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Posted: 10-24-2005, 09:55 PM Post subject: |
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| Gamesmith Denny wrote: | Again, this is a really tricky issue. We probably wouldnt accept wall sections that have basic cosmetic changes (like an extra window or door or lack of). The best way I can describe what Im getting at here is to look at some of the Kitbash examples on this forum:
If you take look at DNA's destroyed building Kitbash: http://www.worldworksgames.com/forum/viewtopic.php?t=1892 this would make an excellent submission. It works because it does not offer generic elements that would keep people from buying the core model set. It offers something completely new yet uses existing elements. This is a true addition to the set and not just a simple cosmetic tweak. |
So, for example, Sacretis' recolored/retextured apartment walls, stairs and recliners would classify as a "cosmetic tweak", but his hallway/stairwell, and perhaps my own Boring Brick Building facade might be acceptable?
(No nagging intended... just trying to clarify where the boundaries lie... )
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robby WorldWorks Moderator


Joined: 18 Mar 2004 Posts: 2672 Location: Austin, TX
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Posted: 10-24-2005, 09:55 PM Post subject: |
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Looks good, Denny. Glad to see this is up - and that you're utilizing the talents of Aleph to organize all this. I've noticed one thing about the WWG community - it controverts the of the adage "good help is hard to find".
So .... I'm guessing you don't want the entirety of my collected files from my kitbashed Firstlight starship, do you? (I'll bet its up to 30-40 pages by now.) I guess maybe I should break apart the interesting ones (like the stairs down mod) and send those in individually.
_________________ When you can't run anymore, you crawl. When you can't crawl, find someone to carry you.
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Sacretis Auld Member


Joined: 23 Jul 2003 Posts: 1276 Location: Minneapolis, MN
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Posted: 10-24-2005, 10:09 PM Post subject: |
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| Conaill wrote: | | Gamesmith Denny wrote: | Again, this is a really tricky issue. We probably wouldnt accept wall sections that have basic cosmetic changes (like an extra window or door or lack of). The best way I can describe what Im getting at here is to look at some of the Kitbash examples on this forum:
If you take look at DNA's destroyed building Kitbash: http://www.worldworksgames.com/forum/viewtopic.php?t=1892 this would make an excellent submission. It works because it does not offer generic elements that would keep people from buying the core model set. It offers something completely new yet uses existing elements. This is a true addition to the set and not just a simple cosmetic tweak. |
So, for example, Sacretis' recolored/retextured apartment walls, stairs and recliners would classify as a "cosmetic tweak", but his hallway/stairwell, and perhaps my own Boring Brick Building facade might be acceptable?
(No nagging intended... just trying to clarify where the boundaries lie... ) |
Oh man, I hope that would be allowed, I did quite a bit of work to get those cosmetic tweaks (exactly what it was missing) done, most of which I actually have limited use for (yes, a sign rabid kitbashing, kitbashing stuff just for the hell of it, to get it out to fill the holes that the set was missing... )
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Aleph13 WorldWorks Developer


Joined: 14 Jan 2003 Posts: 5446 Location: Northern California
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Posted: 10-24-2005, 11:15 PM Post subject: |
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| robby wrote: | | Looks good, Denny. Glad to see this is up - and that you're utilizing the talents of Aleph to organize all this. |
Always happy to help out!
| robby wrote: | So .... I'm guessing you don't want the entirety of my collected files from my kitbashed Firstlight starship, do you? (I'll bet its up to 30-40 pages by now.) I guess maybe I should break apart the interesting ones (like the stairs down mod) and send those in individually.  |
You can always send me everything! (Doesn't mean I'll be able to put 'em all up, though. )
Seriously, though, smaller chunks will help this process go smoothly, and get me up to speed!
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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8999 Location: Vancouver Island, Canada
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Posted: 10-25-2005, 12:54 AM Post subject: |
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| Aleph13 wrote: | | robby wrote: | | Looks good, Denny. Glad to see this is up - and that you're utilizing the talents of Aleph to organize all this. |
Always happy to help out!
| robby wrote: | So .... I'm guessing you don't want the entirety of my collected files from my kitbashed Firstlight starship, do you? (I'll bet its up to 30-40 pages by now.) I guess maybe I should break apart the interesting ones (like the stairs down mod) and send those in individually.  |
You can always send me everything! (Doesn't mean I'll be able to put 'em all up, though. )
Seriously, though, smaller chunks will help this process go smoothly, and get me up to speed! |
We could do a compilation release for Rob's creations. It would have to be properly organized though and the price point would be higher. These are the kinds of things we'll be figuring out how best to handle over the coming weeks.
_________________ "The crazy I'll do right now; the impossible will take a little while."
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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8999 Location: Vancouver Island, Canada
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Posted: 10-25-2005, 01:57 AM Post subject: |
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| Conaill wrote: | | Gamesmith Denny wrote: | Again, this is a really tricky issue. We probably wouldnt accept wall sections that have basic cosmetic changes (like an extra window or door or lack of). The best way I can describe what Im getting at here is to look at some of the Kitbash examples on this forum:
If you take look at DNA's destroyed building Kitbash: http://www.worldworksgames.com/forum/viewtopic.php?t=1892 this would make an excellent submission. It works because it does not offer generic elements that would keep people from buying the core model set. It offers something completely new yet uses existing elements. This is a true addition to the set and not just a simple cosmetic tweak. |
So, for example, Sacretis' recolored/retextured apartment walls, stairs and recliners would classify as a "cosmetic tweak", but his hallway/stairwell, and perhaps my own Boring Brick Building facade might be acceptable?
(No nagging intended... just trying to clarify where the boundaries lie... ) |
Don't worry about asking questions, that's what we're here for.
The 3 story "Brick Building Facade" would likely not be accepted as a Kitbash because it's something that anyone could quickly create using the core model set. It would just be a matter of printing multiples of that wall and gluing them together to the chosen height.
The re-textured apartment walls fall into the "cosmetic" category and therefore not a valid Kitbash. The stairs are again a cosmetic tweak. These two elements are not truly adding anything new to the set other than a change of paint. The "Hallway" would be acceptable as long as the only item included in the bash was the shortened end wall sections.
I'm not trying to be difficult with these decisions but I am trying to protect the value of the core modelsets. Giving away entire wall sections for $0.50 might make some customers feel like "whats the point of buying the original model set when I can buy this bash for next to nothing". As I said before I don't want user Kitbashes to overshadow the original modelsets. Kitbashes need to be just that, a reorganization of the original modelset elements to create new items that promote and add value to the core set (not distract from it or take away from its perceived value or usefulness).
I hope our conversation helps everyone to understand what the limitations in the guide mean and why those rules need to be in place. It's going to be a tricky dance and it's really the only way I can support the Kitbash community while at the same time ensuring the stability of the business.
_________________ "The crazy I'll do right now; the impossible will take a little while."
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Conaill Auld Member


Joined: 27 Aug 2003 Posts: 1182 Location: Alameda, CA
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Posted: 10-25-2005, 02:30 AM Post subject: |
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| Quote: | | The 3 story "Brick Building Facade" would likely not be accepted as a Kitbash because it's something that anyone could quickly create using the core model set. It would just be a matter of printing multiples of that wall and gluing them together to the chosen height. |
I can see where you're coming from, but I also think you may be underestimating the demand for this specific type of model. Sure, it is theoretically possible to recreate the BBB wall by cutting and pasting three sheets of printouts. But i don't think *anyone* is going to waste 40 sheets of paper and ink on a mockup of a 10-story apartment building, just so they can have a combat happening on the penthouse floor. With the BBB walls, that would just be a matter of stacking three empty 3-floor modules on top of each other, and putting the MA apartment on top of that.
Compared to the cut-and-paste approach, the BBB method uses only 1/3rd the amount of paper (3 floors/page instead of only 1), 1/2 the amount of ink (only exterior walls), and 1/3rd the amount of effort (3 floors at a time). Not to mention the fact that it'll be stronger (fewer seams to come unglued) and neater (less edging, fewer glue tabs to warp, etc.)
I can understand you don't just want to give the wall texture away for free - even though it would only be one exterior wall type without any of the cool interiors that make UM:MA what it is. But perhaps this sort of easy-to-build exterior walls could become part of a future UM release?
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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8999 Location: Vancouver Island, Canada
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Posted: 10-25-2005, 03:35 AM Post subject: |
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| Conaill wrote: | | Quote: | | The 3 story "Brick Building Facade" would likely not be accepted as a Kitbash because it's something that anyone could quickly create using the core model set. It would just be a matter of printing multiples of that wall and gluing them together to the chosen height. |
I can see where you're coming from, but I also think you may be underestimating the demand for this specific type of model. Sure, it is theoretically possible to recreate the BBB wall by cutting and pasting three sheets of printouts. But i don't think *anyone* is going to waste 40 sheets of paper and ink on a mockup of a 10-story apartment building, just so they can have a combat happening on the penthouse floor. With the BBB walls, that would just be a matter of stacking three empty 3-floor modules on top of each other, and putting the MA apartment on top of that.
Compared to the cut-and-paste approach, the BBB method uses only 1/3rd the amount of paper (3 floors/page instead of only 1), 1/2 the amount of ink (only exterior walls), and 1/3rd the amount of effort (3 floors at a time). Not to mention the fact that it'll be stronger (fewer seams to come unglued) and neater (less edging, fewer glue tabs to warp, etc.)
I can understand you don't just want to give the wall texture away for free - even though it would only be one exterior wall type without any of the cool interiors that make UM:MA what it is. But perhaps this sort of easy-to-build exterior walls could become part of a future UM release? |
These are the kind of issues that would fall into the "Wish List" category. I know that Matt, Paul and myself are keenly aware of the wants and needs out there and we always try to satisfy. One of my original concepts for UrbanMayhem was to release a set of purely "cosmetic" flats or "Hollywood Builds" (I think that's what I called them). That's still on the list of "to-do's" as far as I'm concerned. So in some cases a Kitbashers "intuition" might collide with what's actually being produced. This is another issue I have to keep tabs on and keep some measure of control over.
So as you can see, finding this balance of what is an isn't crossing the line will take some time. We'll get there eventually
_________________ "The crazy I'll do right now; the impossible will take a little while."
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Conaill Auld Member


Joined: 27 Aug 2003 Posts: 1182 Location: Alameda, CA
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Posted: 10-26-2005, 12:53 AM Post subject: |
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Two more little examples up for your judgement...
- My own outhouse design for VillageWorks
- Aleph13's Mailbox for SoM
Neither of these use *any* WWG material (although I could borrow some wood textures for the outhouse, if that would move it into the "acceptable" category), so I assume they would run afoul of the "MUST contain some alteration of a previously existing modelset" rule. Then again, they do have a clear "relation to an existing set", and their availability as a cheap kitbash download is not going to harm the marketability of any existing sets.
What's your feeling on small props like this? If anything, they might encourage people to buy the original WWG set, because the props are more or less useless without the set.
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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8999 Location: Vancouver Island, Canada
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Posted: 10-26-2005, 05:54 PM Post subject: |
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| Conaill wrote: | Two more little examples up for your judgement...
- My own outhouse design for VillageWorks
- Aleph13's Mailbox for SoM
Neither of these use *any* WWG material (although I could borrow some wood textures for the outhouse, if that would move it into the "acceptable" category), so I assume they would run afoul of the "MUST contain some alteration of a previously existing modelset" rule. Then again, they do have a clear "relation to an existing set", and their availability as a cheap kitbash download is not going to harm the marketability of any existing sets.
What's your feeling on small props like this? If anything, they might encourage people to buy the original WWG set, because the props are more or less useless without the set. |
There will be items that really don't threaten, reduce the value of or impeed future releases for the core model sets and these are two good examples. Both of which in this case would be acceptable.
It's going to be hit and miss but I think once we get over the initial hump you'll see a huge archive of Kitbash files available on the store.
_________________ "The crazy I'll do right now; the impossible will take a little while."
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thecaptain Epic Member

Joined: 03 Aug 2005 Posts: 928 Location: Northern California
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Posted: 10-26-2005, 05:59 PM Post subject: |
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Another quick question: How about a full sidewalk tile bashed from UM:SOM? 7x7 1 inch squares of pure sidewalky goodness.
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bayushi_shogo Auld Member


Joined: 08 Mar 2005 Posts: 1236 Location: Spain
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Posted: 10-27-2005, 12:46 AM Post subject: |
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Yes...the tile...I said before that as atonish and increible of detail that it's is only one of them...the one with the paper...and have 10 one near the other with the same amazing texture is a bit.."stranger" ... It's the same with some props...no problem wiht 10 equal chairs...but a table with the same "books" on it... - I think in Mars Station you have 2 tables printed in the same page and both with the same texture...(and the problem is not the texture...but maybe one with thing over it and one "empty")...
Thanks...
Is just a minor issue...but what make it sometimes wonderfull to the eye and catchy make it less ussefull in game...(or distracting)
_________________ Un castillo de papel ? ... venga chicos esconded el ariete y sacad las tijeras...!!
A paper Castle ?...Ok boys...bring back the ram and take all of you a scisor...
   

   
   
   

 
  
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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8999 Location: Vancouver Island, Canada
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Posted: 10-27-2005, 01:03 PM Post subject: |
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| thecaptain wrote: | | Another quick question: How about a full sidewalk tile bashed from UM:SOM? 7x7 1 inch squares of pure sidewalky goodness. |
I think heavily modified tiles are another good example of how to use Kitbashes. So, yes that one would be fine as well.
_________________ "The crazy I'll do right now; the impossible will take a little while."
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ArchonShiva Model Member

Joined: 20 Aug 2005 Posts: 70 Location: Montreal, Quebec (Canada)
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Posted: 11-05-2005, 04:59 PM Post subject: |
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| bayushi_shogo wrote: | Yes...the tile...I said before that as atonish and increible of detail that it's is only one of them...the one with the paper...and have 10 one near the other with the same amazing texture is a bit.."stranger" ... It's the same with some props...no problem wiht 10 equal chairs...but a table with the same "books" on it... - I think in Mars Station you have 2 tables printed in the same page and both with the same texture...(and the problem is not the texture...but maybe one with thing over it and one "empty")...
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Okay, how about a 'alternate top for the table' or 'small patch of road' as a gif or bitmap, that you would have to paste over the'wrong' party yourself in a paint program? A "partial bash" of sorts... That's probably not "WWG store" material, as its not usable by itself, but it's not dangerous either...
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Aleph13 WorldWorks Developer


Joined: 14 Jan 2003 Posts: 5446 Location: Northern California
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Posted: 11-23-2006, 03:54 AM Post subject: |
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Attention all kitbashers!
There's a new Kitbash Legend for your use! It's got the new look and the new logo, so please download it and include it in all future submissions.
http://www.worldworksgames.com/kitbash_legend.zip
Here's a peek:
There's also a new PSD for you to edit, if you want to include your name and the set name:
Enjoy!
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Aubrey Erickson designed the models for:  
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Luckyjoe Elite Member


Joined: 28 Jul 2008 Posts: 368 Location: Ohio
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Posted: 11-13-2008, 09:49 AM Post subject: |
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Looks good, Aubrey. I like the psd version. Welcome back. I hope things went well on your business trip. Are you ready for some kitbash submissions?
Luckyjoe
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Andorax WorldWorks Developer


Joined: 10 Mar 2003 Posts: 3423 Location: Boise, ID
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Posted: 11-13-2008, 09:50 AM Post subject: |
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Luckyjoe, the Kitbashes have been handed over to me to handle...and yes, I'm ready to accept whatever you have to ship out.
_________________ I have written for:

 
Patron saint of papercut martyrs.
Guru of all things Kitbash, proud to carry on the traditions of Aubrey.
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Luckyjoe Elite Member


Joined: 28 Jul 2008 Posts: 368 Location: Ohio
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Posted: 11-13-2008, 09:56 AM Post subject: |
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Thanks, Andorax. I just read your thread about the Kitbashes being back and was coming here to edit my post, but you beat me to it.
Luckyjoe
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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8999 Location: Vancouver Island, Canada
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Posted: 03-30-2009, 05:45 PM Post subject: |
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A user sent this question in and I think its pretty relevant to the thread (something a few of you might wonder yourselves):
User: I noticed the kit bashing section of the shop and must admit that I was rather intrigued. I appreciate that you must have a very committed fan base and close community on the forums to develop this aspect of your business. I was wondering if kit bashers get a cut of the money you make selling the kit bashes? I appreciate it is probably only a small amount of money but I couldn't see any indication one way or the other and personally I wouldn't be willing to pay for kitbashes knowing that the people who put in so much work making them (or rather modding them) are not being rewarded for their efforts.
Many Thanks
WWG: To cut to the relevant info; revenues for kitbash files are extremely low and pay for our Kitbash moderators time to implement items, manage the catalog, as well as for hosting and storage related fees. We don't really see profit from these files but money is used to support the community and the framework of the kitbash scene. In a round about way, kitbash pricing reflects a sort of licensing fee so that users can freely use materials we've created in new ways, and spit them back out to the scene without that act disrupting the integrity of our bread and butter catalog sales.
_________________ "The crazy I'll do right now; the impossible will take a little while."
Denny Unger Created the Following Products:
   
  

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