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Bedwyr Elite Member

Joined: 21 Nov 2007 Posts: 275
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Posted: 03-02-2008, 03:13 PM Post subject: Custom Battletech City terrain. |
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Here's some terrain in progress with a couple WW buildings in. Everything's been scaled to Battletech sizes and will eventually be placed on hex templates and those will be placed on a 2" hex mat using the grass texture you see on the mountain. I plan on making removable "destructible" terrain. The like-new buildings fit over the ruins that are glued to the hex template (you can an L shaped example in the photos).
And some ideas of my own:
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Highland_Piper Auld Member


Joined: 05 Apr 2005 Posts: 1362 Location: Oxford, UK
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Posted: 03-03-2008, 01:56 PM Post subject: |
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Nice work! Love that two stall Mech Bay
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LD2062 Model God


Joined: 01 Mar 2007 Posts: 2373 Location: Michigan
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Posted: 03-03-2008, 05:26 PM Post subject: |
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Really nice.
Whats the large tan and brown building? Is it something you kitbashed?
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Aleph13 WorldWorks Developer


Joined: 14 Jan 2003 Posts: 5446 Location: Northern California
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Posted: 03-04-2008, 11:30 PM Post subject: |
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I like the magnet trees.
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Aubrey Erickson designed the models for:  
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Bedwyr Elite Member

Joined: 21 Nov 2007 Posts: 275
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Posted: 03-05-2008, 01:35 AM Post subject: |
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| LD2062 wrote: | Really nice.
Whats the large tan and brown building? Is it something you kitbashed? |
I re-textured a mech hangar based off of Mechwarrior 4, offered on this site:
http://www.timewarpcomics.com/gamesite/btech/?what=terrain&pagenum=1
The guy who made these has some good talent. I just spruced up all his textures.
| Quote: | | I like the magnet trees. Smile |
Thanks! It took me awhile to figure out how I could make a good looking 3d terrain piece and still be able to get units to fit inside hexes. I'll be painting and flocking the trees eventually.
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