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Custom Battletech City terrain.

 
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Bedwyr
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Joined: 21 Nov 2007
Posts: 275

PostPosted: 03-02-2008, 03:13 PM    Post subject: Custom Battletech City terrain. Reply with quote

Here's some terrain in progress with a couple WW buildings in. Everything's been scaled to Battletech sizes and will eventually be placed on hex templates and those will be placed on a 2" hex mat using the grass texture you see on the mountain. I plan on making removable "destructible" terrain. The like-new buildings fit over the ruins that are glued to the hex template (you can an L shaped example in the photos).










And some ideas of my own:





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Highland_Piper
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Joined: 05 Apr 2005
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PostPosted: 03-03-2008, 01:56 PM    Post subject: Reply with quote

Nice work! Love that two stall Mech Bay Wink Razz

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LD2062
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Joined: 01 Mar 2007
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PostPosted: 03-03-2008, 05:26 PM    Post subject: Reply with quote

Really nice.

Whats the large tan and brown building? Is it something you kitbashed?


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Aleph13
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Joined: 14 Jan 2003
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Location: Northern California

PostPosted: 03-04-2008, 11:30 PM    Post subject: Reply with quote

I like the magnet trees. Smile

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Bedwyr
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Joined: 21 Nov 2007
Posts: 275

PostPosted: 03-05-2008, 01:35 AM    Post subject: Reply with quote

LD2062 wrote:
Really nice.

Whats the large tan and brown building? Is it something you kitbashed?


I re-textured a mech hangar based off of Mechwarrior 4, offered on this site:

http://www.timewarpcomics.com/gamesite/btech/?what=terrain&pagenum=1

The guy who made these has some good talent. I just spruced up all his textures.

Quote:
I like the magnet trees. Smile


Thanks! It took me awhile to figure out how I could make a good looking 3d terrain piece and still be able to get units to fit inside hexes. I'll be painting and flocking the trees eventually.


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