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Ghenghis_Ska Auld Member


Joined: 23 Feb 2004 Posts: 1130 Location: CT
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Posted: 06-15-2009, 10:15 AM Post subject: Ewok Village, Now with Pictures |
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Last week soon after the release of the Swamp Village I purchased it with the intent of making an Ewok style Village.
Friday I printed out a few trees and basses as well as some platforms (and worked on a kit bash of a few platforms that don't exsist", and over the weekend I startred Construction of some of the items. To do a test run to get the hang of the set.
As it is now all I have are two trees done (to a height I want), and two large circular platforms that go on top of them.
I plan to take pictures of what I have constructed tonight, one of the reasons I am starting this topic is to force me to take them and put up the pictures.
A few notes I have discovered so far.
The torches on the railings are very fiddly, they tend to bend after cutting,out the white space around them, I plan on fixing this in my build in one of two ways. Cutting some of them off out right to give a sparser tourch light to the area, and/or putting some thicker small supports from wood, toothpicks or something like that to give them more strenght.
I had wanted to cut out the black between the rail supports but think that if the torches are that fiddly these will be just as bad. Tape could be used to make it more supported and still allow light to pass through for a better effect (did this on a Madian build) but not sure I want to go to the trouble, and not sure how easy it will be on the ones I already put on.
I have a few ideas of how I want these to go together, and a few mod's (done a few already, but there is one I thought of last night that will take a bit more work to do, after this I am off to do some math to figure out how to get it to work....
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Ghenghis_Ska Auld Member


Joined: 23 Feb 2004 Posts: 1130 Location: CT
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Posted: 06-15-2009, 08:27 PM Post subject: |
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First two trees
First Hut
Proof of concept for tree height.
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Lord_Abbadon Model God


Joined: 19 Jul 2003 Posts: 3225 Location: Sydney
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Posted: 06-15-2009, 09:25 PM Post subject: |
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Very neat. You should look at adding static grasses and the like to the base. Also maybe some hanging moss from the platform.
Lord Abaddon of Wormwood
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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8935 Location: Vancouver Island, Canada
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Posted: 06-15-2009, 11:38 PM Post subject: |
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Sweet! I love Ewok's
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Gallagen Model Member


Joined: 11 Nov 2008 Posts: 76 Location: Australia
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Posted: 06-16-2009, 01:02 AM Post subject: |
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Wow! Thats awesome! Keep up the pics please...
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Ghenghis_Ska Auld Member


Joined: 23 Feb 2004 Posts: 1130 Location: CT
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Posted: 06-16-2009, 01:26 AM Post subject: |
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Check out the article i wrote for WotC Classes of the Old Republic
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Gamesmith Denny WorldWorks Developer


Joined: 27 May 2002 Posts: 8935 Location: Vancouver Island, Canada
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Posted: 06-16-2009, 01:40 AM Post subject: |
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NICE! Really exciting watching this one evolve. Thanks for sharing!
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LD2062 Model God


Joined: 01 Mar 2007 Posts: 2348 Location: Michigan
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morganm Elite Member


Joined: 18 Jul 2008 Posts: 428
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Posted: 06-16-2009, 07:24 AM Post subject: |
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Your Ewok village build is coming along real nice!
How stable are those tall trees when you get the treehouse on top ? Could someone bump the table pretty good and they would stay up? Is the base weighted at all to help stabalize them?
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Skunkape Epic Member


Joined: 15 Jun 2004 Posts: 787 Location: St. Petersburg, FL
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Posted: 06-16-2009, 08:48 AM Post subject: |
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When I purchased Hinterlands, I built a bunch of tree trunks, just about 3 inches worth so I could use them for forest regions and still allow access to the table top for mini movement. I put a washer, 1 to 1 1/2" is the size I used, can't remember the exact size off the top of my head.
Anyway, I cut a 3 x 3 inch square of foamcore, glued the washer to it, then glued a grass grid piece to it and finally, glued the tree trunk on that. The combination of square foamcore and washer makes them very stable, well plus I'm sure the short height as well.
I would bet if you did something similar, it would make them stable even with the treehouse on top. I need to get back to work though as I've only got 12 trees and I need a whole lot more, plus I need to add bushes to some of the bases.
Forgot to add, nice looking build you've got so far, I like the direction you're taking it.
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Ghenghis_Ska Auld Member


Joined: 23 Feb 2004 Posts: 1130 Location: CT
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Posted: 06-16-2009, 12:05 PM Post subject: |
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There are more pictures up in the WWG gallery.
Swamp Village gallery yeah I could have called it Ewok Village, but I used the WWG set name, I just tagged it with Ewok
Lord_Abbadon - I plan on doing something more with it not 100% sure what. This is kind of a Proof of Concept with the first to, to get the hang of how the set goes together. I messed up on the first Platform/walkway I made but was able to fix it, so as of now its a WIP.
Denny & Gallagen - More Pictures will come, likely not tonight as it will be a bit of printing and partial building while I am at an RPG session, lots of cutting, scoring etc durring down moments tonight and little building.
morganm & Skunkape - So far they seem pretty stable from a toppeling over stand point. The way I build Large open "crushable" surfaces means the trees are actually Very heavy compaired to what some one else might make. I really kind of hate all of the excess card stock that is left over after you cut out the bits to use... so I generally Use it for reinforcement inside a model. Each one of those tree sections has inside of it about 7 layers of "waste" Card stock wrapped around the inside of the tree for support so they won't be crushed when picked up, There is also internal bracers to lock the tree into shape... also made from Waste/scrap cardstock. An up shot of all of the extra cardstock in the tree is it makes them weigh more than the platforms. So while the base isn't weighted down, the Tree is pushing down on the base in the center which helps to stablize them.
I also think that when the "village" is built it will help to stablize itself.
These two are designed by the sketch of the village I made to interlock with two other platforms, forming a square. That will help stablize them more I think, as well as the ones that will come off of those. By the time this is done it will be a decent sized little Village. With 3 trees on a side kind of like this. (EDIT) Added the walkways
| Code: | O---O---O
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O---O---O
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o O o or O---O---O |
I think That is all I will have room for.
There will likely be a few extra things in there as well I spent some time while we were kicked out of the Lab today (the floor waxing fumes had to disipate) reworking part of the village as something I had orignally planed won't work the way I wanted, but this will solve the problem nicely I think AND solve something that was bugging me with my build concept.
Skunape, there are 3x3 bases in Hinter...
Thanks goes off to look at hinter for an unrelated reason...
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Check out the article i wrote for WotC Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
Last edited by Ghenghis_Ska on 06-16-2009, 12:49 PM; edited 3 times in total
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DeltaIce Epic Member


Joined: 27 Apr 2007 Posts: 967 Location: Deep South USA
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Posted: 06-16-2009, 12:27 PM Post subject: |
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Thanks for sharing the photos and your experience with the set thus far. It looks really good and has confinced me to buy the set.
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Skunkape Epic Member


Joined: 15 Jun 2004 Posts: 787 Location: St. Petersburg, FL
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Posted: 06-16-2009, 12:38 PM Post subject: |
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| Ghenghis_Ska wrote: | Skunape, there are 3x3 bases in Hinter...
Thanks goes off to look at hinter for an unrelated reason... |
That's probably what I used, but it's been a while since I built them, so...
Using the left-over cardstock for reinforcement is a great idea, I think I'll use that!
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Ghenghis_Ska Auld Member


Joined: 23 Feb 2004 Posts: 1130 Location: CT
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Posted: 06-16-2009, 02:32 PM Post subject: |
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As an interesting side note, Star Wars Insider, the Fan Club magazine I got in the mail today, has a little three page article on Ewoks
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Check out the article i wrote for WotC Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
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LD2062 Model God


Joined: 01 Mar 2007 Posts: 2348 Location: Michigan
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Posted: 06-16-2009, 05:06 PM Post subject: |
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The huts are pretty stable. But you could over balance the walkway hut with a bunch of metal minis along only 1 edge.
However the canopy is more unstable a single big metal mini placed at the edge, especially the long edge, can tip it over. So on the canopy its important to keep things balanced.
Connecting tree together will definitely help stabilize things. When I do my layout I'm going to use removable poster gum to attach the bases to the board.
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Exploding_youth WorldWorks Developer


Joined: 09 Oct 2004 Posts: 457 Location: Melbourne, Australia
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Posted: 06-17-2009, 12:20 AM Post subject: |
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That's pretty neat! The Ewoks look right at home in that shot
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Ghenghis_Ska Auld Member


Joined: 23 Feb 2004 Posts: 1130 Location: CT
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Posted: 06-17-2009, 11:21 AM Post subject: |
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LD2062 - Ah, there are a couple of assumptions you made that I won't be doing. Out of the likely 4500 minis I curently own (and yeah this is an under estimation becuase it's not accuratly taking into account other plastic "minis" I have tasked from various other sources) I would say maybe 60 are metal, out of that 60 , maybe 25 get use at all most of them are in storage as I really don't like metal minis for a number of reasons. Out of the 25 that aren't in storage maybe 2-4 get used at anytime in a game. So there will never be a large amount of Metal minis on these, and non "large".
Not planing on putting the Canopy on. The only canopy I saw in Swamp Village was a a type of broad leafed deciduous canopy, these are coniferous in style trees. I was thinking about putting more trunk on and running the trunk up a bit higher, and just sticking branchs from Hinterlands on (and maybe some off the bottom of the base to give it camoflague from the ground). But there will be no caopy for metal mini to unbalance.
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Check out the article i wrote for WotC Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
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Ghenghis_Ska Auld Member


Joined: 23 Feb 2004 Posts: 1130 Location: CT
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Posted: 06-17-2009, 11:48 AM Post subject: |
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I had to cut the last message short, needed to do something for my boss...
LD2062 - I might be doing something similar to your poster gum Idea, not sure. I wanted to make this decently being able to take apart for storage. So the Trunks are one section and the Platforms are another. I can take that platform base off of the tree trunk and it makes two smaller items to store. Not sure if that was your idea or not.
Last night I did mostly Scoring, Cutting and Edging of Huts, Walkways, Trunks, and the like things that I will need a bunch more of. There will be a bit of a "concept bash" it's not really a Kit bash As i did nothing to really physically or visually change one of the sets components I just totally retasked it, and used it in a conceptually differnt way than "designed" to be used, and I think it Worked out AWESOME, it will totally fix one of the nagging things that I had with my own design of the village. It is however getting melded with a typical kit bash so I think it will be a treat for the designers to see.
After all of the cutting edging and scoring I did last night, I should be able to quickly get it built and the other Platform I will need to make enough to do a Square of 4 platforms to give the idea of what the whole thing will look like when done.
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Check out the article i wrote for WotC Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
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LD2062 Model God


Joined: 01 Mar 2007 Posts: 2348 Location: Michigan
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Posted: 06-17-2009, 02:10 PM Post subject: |
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I was talking about what happened when I tested my built. I also don't use metal minis, but I have some so I thought I'd use them to test the stability.
I do like the idea of just continuing the tree up higher with branches.
To make mine easier to store. I built the huts and bases with sleeves and removable trunks. Like the canopy is made to do.
How tall are you base trunks? Are those 2 sections glued together?
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Ghenghis_Ska Auld Member


Joined: 23 Feb 2004 Posts: 1130 Location: CT
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Posted: 06-17-2009, 03:07 PM Post subject: |
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| LD2062 wrote: | I was talking about what happened when I tested my built. I also don't use metal minis, but I have some so I thought I'd use them to test the stability.
I do like the idea of just continuing the tree up higher with branches.
To make mine easier to store. I built the huts and bases with sleeves and removable trunks. Like the canopy is made to do.
How tall are you base trunks? Are those 2 sections glued together? |
Ah miss understood you, didn't realize you were going by your experince with the canopy. I don't even have metal minis at home to test with
I never planned on using the canopy or metals, so I just didn't think about it.
I likely am doing something similar (didn't look at the canopy or even the directions, so not sure if it has the same sleves or not, but likely and it's close to what i am doing as well).
The Trunk is one of the Long trunks, and the Short trunks stuck together. I measured the AT-ST against the Height of the Long trunk, and it was almost the same height, I wanted a little more room between the top of the AT-ST and the base of the village so I tossed in one of the shorter trunks to elongate the Trunk, but with out going crazy and putting in another longer trunk. then used the sleaves/brakets from a copy and pasted rip of the sleeve from the Hut floor, glued to the bottom of a base in the center so I can pull the top off. I think if you look closely at one of the pictures you can see it.
This may be how similar to how WWG tells you to do it and it might be how it works with the canopy, but honestly unless I get stuck I don't read the directions...
Which is why i messed up on the first platform, but it was an easy fix (put the walkway strip down before I put on the rail, so just put the rail on and then printed out a new set of walkways to go over it, easy fix)
Before I figure out how I want to do the branches, top of the trees, I need to refrence some good pics of the the Ewok Village, and the photos I took when I was out in Cali and went to the redwood forest to see what the trees look like. I seem to remember that the actual branches are pretty far up on the tree so I might just give them a miss, or put them on only at the top to show the start of the branches as they wouldn't be there "for real" for the trees I am re-creating.
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Check out the article i wrote for WotC Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
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LD2062 Model God


Joined: 01 Mar 2007 Posts: 2348 Location: Michigan
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Posted: 06-17-2009, 03:38 PM Post subject: |
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I think your combined trunk is just right with the Walker. a very good visual look without being so tall you have to stand the whole game to use the platform.
Do you have seigeworks so you can make the log trap to smash into it?
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Ghenghis_Ska Auld Member


Joined: 23 Feb 2004 Posts: 1130 Location: CT
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Posted: 06-17-2009, 04:06 PM Post subject: |
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According to the ownership badge I do... huh... I must have bought it for the balista and a few other things during a D&D game.
Huhm so I will check the CD of all of the cardstock terrain I have at home for it.
Was thinking before you mentioned seigeworks of just using a tree trunk form Hinterlands. I may have to dig out my RotJ discs and watch the Battle of Endor again to get some up to date references for the Village.
There are a few extra things I was going to put around, like a look out post, and for if I ever use this in a skirmish game a way to get up to the village itself (a few actually).
But I seem to remember a basket and then swinging into the village. Not sure if the basket was just from the Playset for action figures, or in the movie as well. But I seem to remember a scene in the movie of them swining into the village... don't remember how they got to the level to swing into but i remember like a rope swing.
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Check out the article i wrote for WotC Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
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Ghenghis_Ska Auld Member


Joined: 23 Feb 2004 Posts: 1130 Location: CT
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Posted: 06-18-2009, 01:57 AM Post subject: |
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Check out the article i wrote for WotC Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
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LD2062 Model God


Joined: 01 Mar 2007 Posts: 2348 Location: Michigan
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Posted: 06-18-2009, 03:19 AM Post subject: |
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Nice. When I started building I made a small hut by accident. But they look great for ewoks. i never considered clustering a bunch of them on 1 platform. Its a great way to make a lager village without needing a huge table to make a layout.
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Ghenghis_Ska Auld Member


Joined: 23 Feb 2004 Posts: 1130 Location: CT
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Posted: 06-18-2009, 12:36 PM Post subject: |
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| LD2062 wrote: | | Nice. When I started building I made a small hut by accident. But they look great for ewoks. i never considered clustering a bunch of them on 1 platform. Its a great way to make a lager village without needing a huge table to make a layout. |
Yup that's one of the conceptual problems I was having, I wanted to make a "larger" village, but It would take tons of trees and paper to do it, and I was having problems getting around just how massive the huts were. Even for a "Medium" sized creature they are still about 6 inchs in diamater or 30 ft. For a Medium thats a pretty big space. Yeah I could say that they are "family" huts, or huts for all of the unmarried males, or females of the village, etc but that still didn't sit right, and they would get a bit montonous..
One of the reasons I made the double doored hut was for variety, and just making more and more 6inch huts wouldn't have made much variety.
Something I do plan to do with the 6inch Huts is bisect a few. Put a wall on the inside across a section of the hutt, or possibly putting an Inner small "hut" ie the wall with no door, inside around the area where the tree would go to break a few of them up, and ad variety. Still have to see how they look, but I like chopping up interior spaces with walls a lot to make other areas.
I had planned on make a few Small Huts like these for things like look out posts. Originally I had thought about putting one, just kind of on top of a long Trunk section, and be done with it, but the test I did, of sticking one the top of a trunk look very bland and unapealing, so I had small hut sitting around waiting for a paltform to go underneath it.
I was toying with the Idea (and still am) of putting one of the semi curved walkways attached to the side of a tall tree, with the small Hut on it, and playing with that made me realize I could get 3 easy, maybe four onto a full sized platform and make a little village. So I printed out a bunch more and started making little Huts.
I admit that picture is a bit of a cheat, I never finshed the last tree to stand up the other platfrom (which the small hut village will go on) I ran out of foamcore from the board i was using, and didn't want to start a new sheat last night for one thing. So I used what will be the communal area's Paltform (just an empty platform with a bashed middle section to replace the area for the Hut, at the center of the 9 paltforms) and placed these on. The platform for the small huts has the two torches that are in the center of the rails removed, so there are just two end torches, as the walls of the huts go up against the rails and it "looks" like a fire hazard, and also makes for those tiny differnet details that set the platforms apart.
So when I base a few more tree's there will be a few Huts and platforms floating around.
_________________
 
    
   

 
Check out the article i wrote for WotC Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
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