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Newbie in need of help figuring out a module design
Dirigible Joined: 06-15-2004, 08:55 AM Posts: 1146 Location: St. Petersburg, FL
What I would suggest for constructing these pieces is to mount everything on a piece of foam core, i.e. a master board. The big issue will be the outer walls, assuming you're using the CWU walls for the thick outer wall of the keep, because I believe they're 1 1/2 inches thick and the DnD walls are 1 inch thick.
Once you've started building each of the rooms by attaching it to a master board, you'll either have to decide if each of the rooms will be a complete 4 walled room or piece them together with only the needed walls in place. For instance, starting with the corner tower, you attach room 8 to the tower by only building the north and east walls of room 8 and attaching them to the tower.
You'll be able to position the door so that it faces into room 8. Course since the outer walls of the tower are not the same thickness as the keep walls, you won't have that thick outer wall, but that shouldn't be a problem.
Biggest thing I can see is you'll have to kit bash the building models included in CWU so that they'll be the proper size. How I would go about building this piece is create the proper sized piece of foam core master board, allowing a 1 1/2 inch outer wall. Starting with the tower, attach the tower to the master board, then place each wall section until I worked my way back to the tower.
I'd place the walls in such a way as the extra 1/2 was on the outside so that you don't loose any of the inner court yard. Anyplace that had a ruined wall would get a wall cut in such a way that there was a jagged section that fit the hole in the wall from the map, using somewhere from 1/2 inch of wall to up to the full height.
That will take a little extra planning for where the outer wall is breached between rooms 7 & 8 on the south wall, but you should be able to do that. Hopefully I've been clear enough with my suggestions, if not, let me know and I'll see if I can explain it a little better. As far as the kit bashing part, either print the models and after you have done your sandwich fold and had the glue dried, take a knife to it to make the adjustments or if you are luck enough to have an image editing program, use that to size the wall, by removing pieces that you won't need, not doing a scale, and then print the completed pieces.
Oh and I've got the Doom module and think it is a great adventure. In fact you've got me thinking about looking at building the ruined keep, but I might not build mine in ruins.
Skunk
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One suggestion I have for trying to convert published adventures into 3D terrain is not to get locked into the dimensions of the module. Unless there is a specific, explicit and really important reason for a room to be a specific size, then just make it the size easiest for you and call it a day.
As for ruins, its pretty easy if you're doing "sandwich fold" walls (ie, thin walls), like buildings. Just build the walls as normal, then cut out portions of it and color the edges black and brown and such. Its much more difficult if you're doing the full chunky walls (like CWU's main castle walls), because you have to "fill" the space between the front and back.
To do that, a (relatively) simple way is to build the sides of the wall (but don't put a top of them), then cut them into ruined form. Then, instead of putting the flat top of them, you'll have to shape the top into the form of the ruined walls (and you'll probably need two tops, since the length of the flat one won't be enough to cover all the up and down curves). You'll have to cut your own glue tabs on the sides.
(Hope that makes sense.)
When you can't run anymore, you crawl. When you can't crawl, find someone to carry you.
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