SWAMPWOODS VILLAGE | ||||||
Format | SKU | Genre | Product Line | Scale | Released | File Size |
PDF Download | wwgswv | Fantasy | The Vault | 1", 1.5", No Grid | June 10, 2009 | 75.3mb |
Designers: | Matthew Lyon |
West of the Hinterland lies a murky swamp where few dare go. Ancient totems stand as grim warnings to those who would trespass into this misty realm. Anyone foolish enough to proceed is likely to never be heard of again. It's said they disappear into the trees themselves...
Exteriorworks: Swamp Woods Village contains everything you need to get down-n-dirty in the table-top mire! Stackable huts and independant bases give you the freedom to build what you want, how you want, from a simple ground based village to a massive city in the trees, all the way up to (and on to) the leafy canopy itself!
Perfect for forest Elves, woodland Goblins, the savage tribes of forgotten lands or cuddly clans of arboreal teddy bears! Mark your territory with spikey fences, impaled skulls, hanging cages or towering totems! Navigate through the muck past drooping swamp trees in bark canoes or just bang on the drum while the cauldron boils (I hear adventurers taste like chicken).
Save 25%!
![]() |
Semi-retirement WorldWorksGames StyleThe Vault is a special archive of our "Print, Build, Play!" products, circa 2002 upward, which utliize systems and standards developed prior to the introduction of TerrainlinX and other systems 2009 onward. Perfectly useable in their original format and an open archive of our continued terrain evolution. Click here for more detailed descriptions of the systems used in these products. |
John DiCostanzo said:
I picked this up the day it came out and am in the process of building several pieces from it, so I may update this review as time goes on.
The first thing one can see about this is that while the previews show builds, they only give a sense of the complexity of the design that went into this product. The textures are amazing, the precision of the cuts is great, and the attention to detail, down to covering the side of the foamcore bases, is excellent.
The first few bases I built went together well. I noticed that even though I glued the base edging strip together so there was no overlap of color, I still had about a 1/4 inch gap when it was attached to the base. I will be experimenting with cutting the bases down ever so slightly, as this should fix the issue.
The tree stump bases are where I have found the most difficulty. Initially, I had not scored the big tab holding the 'body' together as there was no score line, but I realized soon that this distorts the shape of the trunk too much. After scoring, I was able to obtain a round shape but could not get it round enough; the walls seemed to have too much material. I broke it down and redid it, partially gluing to the base first to help hold the shape, and that worked well enough.
I have started assembling one hut, but have not done enough to comment on it yet.
The props are straight-forward and visially striking. These will be useful in many situation, not just a Swampworks build.
Overall, at this point, I would say this set is definitely not for beginners. Also, more than any other set I have built, cutting precision is vital. However, the finished result is one of the most visually striking and unique builds yet created by WWG.
Rating:
Review Posted: June 11, 2009
David Yaklin said:
A fantastic expansion to one of the best textured sets to date. Although this is very similar to platform command the inclusion of buildings makes it seem much more substantial. And although it combines very nicely with hinterlands, no parts from hinterland are required to build this set.
There are a factors to keep in mind:
The round nature of most of the parts, and the torches on the railings mean it is more time consuming to build.
These are tall and thin structures so during play its important to pay attention to balance. Especially with metal minis on the canopy.
Lastly this set also printed somewhat dark on my printer. Although thats an issue for my personal printer not all printers. Boosting the contrast and brightness of my prints fixed that for me.
Rating:
Review Posted: June 11, 2009